
Being Laser – Restless Limbs
Being Laser - Restless Limbs
Experimental videoProject Info
Client:
Alan Bogona
Year:
2024

Summary
Credits
Benjamin Guex, Olivier Longchamp (RealFly Sion)
Flavia Ghisalberti
Artanim
Pro Helvetia
Client:
Alan Bogona
Year:
2024
Client:
Fondation de l’Espace Ballon
Year:
2023
Have you ever looked up at a hot air balloon and wondered what it would be like to be a passenger in one of them? Or even better, to pilot a balloon by yourself over the beautiful mountainous Swiss landscape? You will no longer have to wonder.
Hop into the one-person basket, put on your VR headset, and take control of your very own balloon, taking off from Château-d’Œx and traversing the beautiful Pays-d’Enhaut. Based on a highly detailed 3D scan of the region, you’re transported into a realistic virtual representation of the area. Using nothing but your burners and parachute valve, you’re able to fly an accurately simulated hot air balloon across the landscape, while marveling at the sights and sounds the region has to offer. Don’t get too distracted though, you’ll still need to land safely.
The accuracy of the simulation allows for experienced pilots to hone their skills, while novice users can take a risk-free flight, and attempt to make a safe landing at the end of their experience. A variety of gamified flight modes challenges even the most experienced pilots to be precise not just in terms of navigation, but also their use of fuel. Follow the leader, land on a sequence of targets; the better you perform, the higher your score will be. And when joining the experience as a group, you’re able to not only see your fellow pilots, but you can also communicate with them through the radio in your basket.
The experience opens in January 2024 at Espace Ballon in Château-d’Œx.
Project direction
Frédéric Daenzer, Christophe Moinat – Fondation de l’Espace Ballon
VR platform, experience backend, user checkin, 3D content creation, gameplay and R&D
Artanim
3D landscape acquisition
Uzufly
Balloon flight simulation
Haute Ecole d’Ingénierie et d’Architecture de Fribourg (HEIA-FR)
Ticketing and cloud API
Cashflow and Webforge
Sound environment
Alain Renaud
Haptic devices
Raphaël Anderegg
Producer:
Artanim
Year:
2023
December 1602 – the Duke of Savoy is about to send his troops into Geneva. Right as the ferocious Brunaulieu is the first to reach the top of the city walls, the shot of an arquebus echoes in the night, sounding the alarm. Thus begins a series of acts of bravery which will shift the tide of the battle – a humble cooking pot, thrown from an open window. A fiercely kept door, or a portcullis crashing into the ground with a thunderous roar… Those are but a few of the events you will witness during your turbulent journey through the Geneva of 1602!
With this VR installation, users will relive the events of this fateful night of December 1602 during which, as the citizens were sound asleep, the city was attacked by the troops of the Duke of Savoy. They will find their way through the dark streets and treacherous rooftops and, standing side by side with legendary figures of the Escalade, face the enemy!
This extraordinary experience is an invitation to travel back in time and was created in partnership with the Compagnie de 1602 who provided their expertise in historical reconstruction.
Permanently exhibited at the Dreamscape center in Geneva, level-1 of Confederation Center. Check https://dreamscapegeneva.com/ for more information and to get tickets.
More information on the VR technology here.
Production, project direction, scenario, 3D content creation, gameplay and VR platform
Artanim
Music and sound design
Alain Renaud
Scientific committee
Jean-Marc Barberis, Claude Bonard, Matthieu de la Corbière, Michelle Joguin Regelin, Daniel Villa, Museum of Art and History of Geneva
Motion capture actors
Jean-Luc Borgeat, Paolo Dos Santos, Medhi Duman, Sophie Gabus, Karim Kadjar, Olivier Lafrance, Delphine Lanza, Michaël Martin, David Obrist, Dorian Rossel
Stunts performers
Maxence Arendrup, Thibault Brunschwig, Olivier Lafrance, Thomas Laffet, Matteo Mancuso, Michaël Moser, Cyprien Raemy, Kilian Ruchti
French voice actors
Maxence Arendrup, Ségolène Bouët, Thibault Brunschwig, Célestin Casetta, Alessandro Capozzi, Fabien Coquil, Stefano Grasso, Antoine Heer, Mickaël Krebs, Jacques Perrot, Kilian Ruchti
English voice actors
Tony Behnam, Alexander Brown, Alessandro Capozzi, Medhi Duman, David French, Stefano Grasso, Peter Gould, Weston Heflin, Karim Kadjar, Sami Kali, Frances Favre, Jonathan Machen, James Miners, Gemma Parkes, Benjamin Otway, Max Otway, Mina Rauschenbach, Alain Renaud, Bill Sage, Shishir Sanghvi, Olivier Sidore
Decors and haptic devices
Raphaël Anderegg, Marc Wettstein
Smells creation
Leandre Lorson, Till Noack, Monica Sanchez Pozzo
Main partners
Compagnie de 1602
Other partners
DSM-Firmenich, Museum of Art and History of Geneva
Main supports
Artanim, Ernst Göhner Foundation
Other supports
CCIG, Synergix
Producer:
Tell me the Story
Year:
2023
In an immersive exhibition where fragments of forest are displayed, two ecosystems interact, and sometimes in opposition: on one side the nature, with its fauna and flora, and on the other side a museum space with its spectators, its protocols, its rules and its staff. In this context, the user is asked to navigate between the two ecosystems and to play a dual role, moving in turn from the position of viewer or of being watched. This invitation to live the museum experience by transgressing the traditionally imposed limits leads the user to discover a series of poetic, ironic, disturbing and spectacular narrative paintings, and to question at the end of their journey their relationship with nature and its showcase. By being thus projected inside the museum system, the user will be able to truly measure the scope of the shock produced by the meeting of the two ecosystems.
For this immersive experience, we were in charge of the motion capture and retargeting of animations on the 3D characters, as well as of the VR application development.
Written and directed by
Simon de Diesbach
Producer
Hélène Faget
Writing collaboration
Olivier Vonlanthen, Marine Hugonnier
Production and direction assistant
Yael Golan
Illustrations
Caroline Murphy
Actors
Corinne Soland, Clovis Kasanda
Illustrations
Caroline Murphy
Modeling and animation
Simon Ott, Tristan Siodlak
Motion capture and characters animation
Artanim
Interaction consultant
Benjamin Botros
Sound design
Tobias Herzog
VR application
Artanim
Support by
Federal Office of Culture, Cinéforum, Loterie Romande, Virtual Switzerland
Client:
MacInnes Studio
Year:
2022
Developed with VIVE Arts, the Serpentine and MacInnes Studio, Oehlen’s work Basement Drawing transports the viewer to the center of his artistic practice to create an interaction between the viewer and the artist. Curated by Hans Ulrich Obrist, Artistic Director at Serpentine as part of an ongoing partnership with VIVE Arts, the work is accompanied by music composed by Oehlen and alongside his highly realistic avatar. Audiences can observe Oehlen’s creative process through a Focus 3 headset that showcases the latest VR technologies.
For this project, we performed the body motion capture of Albert Oehlen. The VR experience was showcased at Art Basel 2022 from June 16th to June 19th, 2022.
More info here.
VR production
MacInnes Studios, Vive Arts
Actor, music
Albert Oehlen
Motion capture
Artanim
3D scanning
Human Engine