About Us

 

Artanim is a leading center in motion capture technologies. The non-profit foundation was founded in 2011 by three motion capture specialists: Caecilia Charbonnier, Clementine Lo and Sylvain Chagué.

The foundation conducts three types of activities linked to motion capture. First, it carries out research activities in the field of Computer Graphics according to two strategic axes of research: medical research and virtual/augmented reality applications. Second, Artanim develops award-winning interactive installations that can exploit the potential of virtual and augmented reality, user performance and interactive control to provide new ways of experiencing digital content. Finally, the team collaborates with professional schools and universities to add motion capture courses or workshops to their educational program.

R&D

Studying and understanding human motion are essential for many research areas. Since the possibilities offered by motion capture have not been fully explored yet, one of Artanim’s goals is to contribute to the development of new solutions and applications using this technology.

Production

Unfortunately small production companies have limited access to motion capture. As one of the largest motion capture centers in Switzerland, Artanim hopes to make this technology more accessible and encourage its use in various audiovisual content. The foundation also develops cultural events where motion capture can be used to create new expression and interaction modes.

Education

Education is an important activity of the foundation. By getting to know motion capture and discovering its possibilities, professionals and students may better contribute to its development.

Thanks to an interdisciplinary profile and a good understanding of the industry and its challenges, Artanim has become over the years a partner of choice. Notably, being more application-oriented than just focused on fundamental research, the foundation has acquired a unique expertise in mastering the challenges of transforming technology into products. For instance, Artanim is behind the VR technology driving Dreamscape Immersive, which is the product of 8-years of R&D to create the ultimate immersive experience for their worldwide location-based VR entertainment centers, as well as for their innovative educational and training programs.

Team

Caecilia Charbonnier

Caecilia Charbonnier

Founder, President, Research & Managing Director

Caecilia is a computer scientist specialized in Motion Capture and Biomechanics. Besides research and innovation, she has a vast experience in production.

Clémentine Lo

Clémentine Lo

Founder, Vice-president

CG artist experienced in working in various industries, Clémentine is now the Head of Effects Animation at Walt Disney Animation Studios.

Sylvain Chagué

Sylvain Chagué

Founder, Technology Director

Engineer in Image Processing, Computer Graphics and Motion Capture, Sylvain is a technology specialist for all kind of R&D projects.

Jérôme Chincarini

Jérôme Chincarini

Finance & Controlling Expert, Treasurer

Thanks to his professional background, Jérôme supplies a strong support on financial and administrative levels.

Marlène Arévalo

Marlène Arévalo

Senior Project Manager

Marlène has 20 years of experience in Digital Media. She works as a senior project manager on 3D productions.

Michelle Drocco

Michelle Drocco

3D Artist

As a CG artist, Michelle is experienced in the delivery of visual content for real time rendering engines.

Valérie Juillard

Valérie Juillard

3D Animator

Valérie is a 3D animator with experience in Motion Capture. She creates animations for innovative and creative projects.

Bart Kevelham

Bart Kevelham

Lead R&D Engineer

Bart has a strong experience in Computer Graphics and R&D. He works on the R&D of interactive multi-media solutions.
Mickaël Krebs

Mickaël Krebs

Senior 3D Artist

Mickaël is a generalist CG artist. He creates visual content for immersive and interactive applications.

Joan Llobera

Joan Llobera

Senior Researcher

Joan is a VR engineer working at the intersection of Immersive Virtual Reality and Cognitive Sciences.

Matteo Mancuso

Matteo Mancuso

Researcher

Matteo is a biological engineer with experience in Motion Capture. He works on VR rehabilitation solutions.

Pierre Nagorny

Pierre Nagorny

Researcher

Engineer in Machine Learning and Computer Vision, Pierre works on ML-based tracking and animation techniques.

Yves Schmid Dornbierer

Yves Schmid Dornbierer

Real Time 3D Programmer

Yves is specialized in Real Time Computing and 3D Graphics. He works on the R&D of real time applications.

Partners