Artanim is a non-profit foundation dedicated to the development and promotion of motion capture. This technology allows recording the movements of a real actor in order to apply them to a virtual character. It can be used in numerous projects and industries. In particular, the foundation conducts three types of activities linked to motion capture:
Unfortunately small production companies have limited access to motion capture. As one of the largest motion capture centers in Switzerland, Artanim hopes to make this technology more accessible and encourage its use in various audiovisual content. The foundation also develops cultural events where motion capture can be used to create new expression and interaction modes.
Founder, President, Research Director
Founder, Technology Director
Olivier has 25 years of experience in Computer Animation. He works as a creative director on 3D productions.
As a generalist artist, Michelle is experienced in the delivery of visual content for real time rendering engines.
Marcelo Elias de Oliveira
Lead R&D Engineer
Joan is a VR engineer working at the intersection of Immersive Virtual Reality and Cognitive Sciences.
Matteo is a biological engineer with experience in motion capture technologies. He works on VR rehabilitation solutions.
Pierre is an engineer specialized in Machine Learning and Computer Vision. He works on ML-based tracking and animation techniques.
Brian is an indie game designer, level designer and 3D artist. He works on VR/AR productions.
Yves Schmid Dornbierer
Real Time 3D Programmer
Yves is engineer specialized in Real Time Computing and 3D Graphics. He works on the R&D of real time applications.