News
News and updates from Artanim.Major upgrade of our motion capture studio
Big news at Artanim: 24 powerful Vicon Valkyrie VK26 cameras have just landed in our studio! After more than 15 years of loyal...
Can motion capture work reliably when performers are literally flying?
Looking back at a unique capture session we conducted in 2024 for Being Laser – Restless Limbs, an experimental video project by Swiss visual artist Alan Bogana. While motion capture is often associated with controlled...
How do curiosity and attention deploy in 3D space and what does it mean for VR?
Attention and Curiosity play a key role in the guidance of behavior and skill acquisition. But how do you measure these processes, and how do they come together in a learning context? Can the controlled environment that VR enables play a role here? And what are the...
A new collaboration begins under the sign of the deep
We are proud to announce that Artanim has been selected by Cinzia Fossati (writer-director) and Laurence Moletta (writer-composer) to lead the Phase 1 R&D of Symphony of the Deep. Today also marks an important milestone...
Important milestone for MoRehab XR
We are excited to share an important milestone for MoRehab XR: we have just completed the feasibility study with 15 patients. MoRehab XR is a project developed by Artanim in collaboration with Hôpital de La Tour, exploring...
Two years on, and it’s still flying
Our Ultramagic balloon flight simulator has been permanently installed at Espace Ballon in Château-d’Œx since January 2024, and one thing makes us especially proud: it continues to run in self-service mode, without constant...
What if distance didn’t feel like distance anymore?
Imagine collaborating with someone on the other side of the world and feeling as if they were standing right next to you — sharing the same space, interacting with the same objects, communicating naturally. This is the vision behind PRESENCE, a European research...
How do we move?
We rarely think about how we move. We just do it. However, creating a movement controller that matches our expectations is far more challenging than we would imagine (see Physics-based character animation and human motor control). Any roboticist will tell you. At...