Limites VR
An immersive VR experience exploring the boundaries between nature and the museum.Project Info
Producer
Tell me the Story
Year
2023
Summary
Limites VR places visitors between two interacting, and sometimes opposing, ecosystems: a fragmented forest with its fauna and flora, and the museum environment that contains it, with its spectators, protocols and rules.
Participants move between the roles of observer and observed, crossing the traditional boundaries of the museum experience. Along the way, they encounter a series of poetic, ironic, unsettling and spectacular tableaux that invite them to question their relationship with nature and the way it is represented and displayed.
By becoming part of the museum system itself, visitors experience the encounter between these two ecosystems from within and are encouraged to reconsider the relationship between nature, representation and spectatorship.
For the prototype of Limites VR, Artanim was responsible for motion capture, animation retargeting on the 3D characters, and VR application development.
Credits
Written and directed by
Simon de Diesbach
Producer
Hélène Faget
Writing collaboration
Olivier Vonlanthen, Marine Hugonnier
Production and directing assistance
Yael Golan
Illustrations
Caroline Murphy
Actors
Corinne Soland, Clovis Kasanda
Modeling and animation
Simon Ott, Tristan Siodlak
Motion capture and character animation
Artanim
Interaction consultant
Benjamin Botros
Sound design
Tobias Herzog
VR application development
Artanim
Supported by
Federal Office of Culture, Cinéforum, Loterie Romande, Virtual Switzerland