Limites VR

An immersive VR experience exploring the boundaries between nature and the museum.

Project Info

Producer

Tell me the Story

Year

2023

Summary

Limites VR places visitors between two interacting, and sometimes opposing, ecosystems: a fragmented forest with its fauna and flora, and the museum environment that contains it, with its spectators, protocols and rules.

Participants move between the roles of observer and observed, crossing the traditional boundaries of the museum experience. Along the way, they encounter a series of poetic, ironic, unsettling and spectacular tableaux that invite them to question their relationship with nature and the way it is represented and displayed.

By becoming part of the museum system itself, visitors experience the encounter between these two ecosystems from within and are encouraged to reconsider the relationship between nature, representation and spectatorship.

For the prototype of Limites VR, Artanim was responsible for motion capture, animation retargeting on the 3D characters, and VR application development.

Credits

Written and directed by
Simon de Diesbach

Producer
Hélène Faget

Writing collaboration
Olivier Vonlanthen, Marine Hugonnier

Production and directing assistance
Yael Golan

Illustrations
Caroline Murphy

Actors
Corinne Soland, Clovis Kasanda

Modeling and animation
Simon Ott, Tristan Siodlak

Motion capture and character animation
Artanim

Interaction consultant
Benjamin Botros

Sound design
Tobias Herzog

VR application development
Artanim

Supported by
Federal Office of Culture, Cinéforum, Loterie Romande, Virtual Switzerland