Debug Mode!

Debug Mode!

Debug Mode

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Project Info

Producer:
Dreamscape Immersive / Artanim

Year:
2025

Summary

Your Dreamscape experience is riddled with bugs! These dreadful digital pests might very well eat through everything they see, and you’re the only one standing in their way. Hang on to your speedster as you launch through the rifts at full speed, and explore many corrupted worlds! Set a course for the asteroid field, join forces in a post-apocalyptic desert… and above all, stay alert: a well-deserved break could be the perfect grounds for an ambush. Keep your lasers hot, aim for the highest score, and DEBUG. THIS. MESS!

In this new opus, Artanim collaborated with the team of Dreamscape Immersive to create a new free-flying VR immersive experience combining a subtle balanced mix of storytelling and gaming with a splash of humor.

Permanently exhibited at the Dreamscape center in Geneva, level-1 of Confederation Center. Check https://dreamscapegeneva.com/ for more information and to get tickets.

More information on the VR technology here.

Credits

Production, project direction, scenario, 3D content creation, gameplay and VR platform
Dreamscape Immersive / Artanim

Music
Alain Renaud

Voice actor
Adrien Buensod

Being Laser – Restless Limbs

Being Laser – Restless Limbs

Being Laser - Restless Limbs

Experimental video

Project Info

Client:
Alan Bogona

Year:
2024

Summary

The experimental video project Being Laser – Restless Limbs explores the interactions between light, human body, and technology. Synthesizing speculative research that combines contemporary utopias and ancient archetypes related to artificial lighting, it highlights the cross-influences between Western and East Asian cultures. This project combines computer-generated animated sequences (CGI) with real footage in China, Switzerland, and Italy. The animated sequences feature ethereal, luminous, and ever-changing avatars, brought to life using motion capture techniques.

Credits

Indoor skydiving performers
Benjamin Guex, Olivier Longchamp (RealFly Sion)

 

Butoh dancer
Flavia Ghisalberti

 

Motion capture
Artanim

 

Support by
Pro Helvetia

Real Virtuality

Real Virtuality

Real Virtuality

Immersive platform

Project Info

Start date:
April 2015

End date:

Funding:

Coordinator:
Artanim

Summary

Artanim is the inventor and continuously develops since 2015 the VR technology driving Dreamscape Immersive. This multi-user immersive platform combines a 3D environment – which can be seen and heard through a VR headset – with a real-life stage set incorporating haptic feedback elements.

The user’s movements are sparsely captured in real time and translated into a full-body animation thanks to a deep understanding of body mechanics. Contrary to other static position VR systems, the platform allows up to eight users to truly feel immersed in a VR scene. They are rendered as characters (avatars) inside a computer generated world where they can move physically, interact with objects and other players, and truly experience worlds previously accessible only in their imagination. The bodies of the users thus become the interface between the real and virtual worlds.

The platform combines the following features:

  • Wireless: complete freedom of movement across large spaces.
  • Social: interactive multi-user experiences within a shared environment or across connected pods.
  • Accurate: full-body and physical objects tracking with less than 1 millimeter deviation.
  • Real-time: zero discernible lag eliminating most concerns of motion sickness.
  • Flexible: SDK allowing content creators to easily create experiences for this particular platform.

This platform is leveraged by Dreamscape Immersive through their worldwide location-based VR entertainment centers, as well as through educational and training programs and other enterprise solutions.

The platform was also used to produce VR_I, the first ever choreographic work in immersive virtual reality, as well as Geneva 1850, a time traveling experience and historical reconstruction into the Geneva of 1850.

Related Publications

Chagué S, Charbonnier C. Real Virtuality: A Multi-User Immersive Platform Connecting Real and Virtual Worlds, VRIC 2016 Virtual Reality International Conference – Laval Virtual, Laval, France, ACM New York, NY, USA, March 2016.
PDF
 
Chagué S, Charbonnier C. Digital Cloning for an Increased Feeling of Presence in Collaborative Virtual Reality Environments, Proc. of 6th Int. Conf. on 3D Body Scanning Technologies, Lugano, Switzerland, October 2015.
PDF

Charbonnier C, Trouche V. Real Virtuality: Perspective offered by the Combination of Virtual Reality Headsets and Motion Capture, White Paper, August 2015.
PDF

Awards and Recognitions

ABC-Space

ABC-Space

ABC-Space

Attention, Behavior and Curiosity in Space

Project Info

Start date:
September 2024

End date:
August 2028

Funding:
Swiss National Science Foundation (SNSF)

Coordinator:
Artanim

Summary

The aim of ABC-Space is to better understand how Attention and Curiosity deploy in Space, and their impact on Educational Virtual Reality (VR) experiences that use embodied social virtual characters. ABC-Space will also bring foundational insights into how social signals from interactive automated characters influence cognitive and motivational processes that guide attention and memory in VR. 

Our results will provide new insights in VR science, education psychology, and cognitive science. These results will be achieved through a combination of novel experimental paradigms probing attention, motivation, and memory in VR. By the end of the project, ABC-Space will have contributed to the understanding of the relation between attention and curiosity, memory and learning, 3D space representations, as well as their interplay in fully immersive VR. This knowledge will have important implications both for VR science and for cognitive science and psychology. ABC-Space will thus pave the way to design a new kind of educational VR agent, expand current theoretical models of attention and 3D space representation in humans, and demonstrate their educational impact for applied purposes.  

In this project, Artanim develops Physics-based controllers based on Deep Reinforcement to control virtual reality characters, produces the VR environments and contributes to the design of the behavioural experiments to validate their impact in terms of attention and learning. 

Partners

Artanim
Physics-based interactive Virtual Reality characters capable of signaling and social cueing

University of Geneva – Laboratory for Behavioral Neurology and Imaging of Cognition (LABNIC)
Cognitive and affective processes governing human attention in space

University of Geneva – Educational Technologies (TECFA)
Models of space representation used to form cognitive maps, and their impact in educational VR experiences

Clinical Translation of MRgHIFU

Clinical Translation of MRgHIFU

Clinical Translation of MRgHIFU

Minimally invasive ablation of liver tumors

Project Info

Start date:
September 2024

End date:
August 2028

Funding:
Swiss National Science Foundation (SNSF)

Coordinator:
HUG – Division of Radiology

Summary

High intensity focused ultrasound (HIFU) is a precise method to thermally ablate deep-seated tumors in a non-invasive manner. A prerequisite for a safe and effective application of HIFU is image guidance, to plan and control the ablation process. The most suitable imaging modality is MRI, with its high soft tissue contrast and its ability to monitor tissue temperature changes (MR-guided HIFU, MRgHIFU). The therapy of abdominal organs, such as the liver, still poses several problems due to a moving target location caused by breathing, motion related MR-thermometry artefacts and near-field obstacles, i.e. thoracic cage or bowel.

The primary objective of this project is to perform clinical trials with MRgHIFU applied to liver neoplastic nodules. The project relies on a new concept of MRgHIFU ultrasound developed in a previous SNF project which will be tested for the first time on patients. The clinical studies will meet incremental requirements in liver from basic targeting to complete tumour ablation.

In this project, Artanim is the expert in computer science, involving the design, implementation, and quality assurance of real time software for integration of “self-scanning” sonication with closed loop temperature feedback control.

Partners

University Hospitals of Geneva – Division of Radiology
Imaging, data analysis, transducer development, clinical tests and project coordination

University Hospitals of Geneva – Division of Oncology
Clinical trials

University Hospitals of Geneva – Department of Surgery
Liver surgery

Artanim
Design, implementation and quality assurance of real time software for integration of “self-scanning” sonification