Geneva 1850

Geneva 1850

Geneva 1850

Virtual immersion

 

Project Info

Principal:
Ville de Genève

Year:
2018

Summary

Have you ever dreamed of time traveling to another era? This is the experience we propose to realize in partnership with the City of Geneva with this virtual immersion in the Geneva of 1850.

In this project, we propose to offer to the Geneva public a unique opportunity to dive into the heart of Geneva in 1850 using our technology Real Virtuality. Based on the 3D data of the Auguste Magnin’s model exhibited at the Maison Tavel and digitized during the PRAM project, visitors will be able to discover, in period attire, our city and its ancient fortifications; they will be able to walk in the streets, meet people or live daily moments of the time period. This immersive experience, both educational and entertaining, will allow young and old alike to relive as if they were there, a founding period of Geneva.

This project will be an opportunity to rediscover the masterpiece of Auguste Magnin, put it in perspective and offer with its virtual counterpart, the opportunity to dive completely into it.

Opening of the exhibition and of its immersive installation planned at the Geneva Museum of Art and History in spring 2019.

Credits

A co-production of The Museum of Art and History and Artanim

VR_I

VR_I

VR_I

Dance piece in immersive VR

Project Info

Principal:
Cie Gilles Jobin

Year:
2017

Summary

Blending art with technology, Gilles Jobin in collaboration with Artanim developed VR_I, a work in which the creator questions our perception of reality and enters new unexplored and unchartered territories for contemporary dance. Thanks to the virtual reality (VR) technology developed by Artanim, VR_I viewers equipped with VR headsets and backpack computers move freely in a total virtual space.

Five viewers at a time may explore this world, moving in turn in an endless desert, an urban landscape or inside a loft at the top of a mountain. Participants each embody an avatar that faithfully replicates their movements, enhancing the feeling of immersion in the virtual world while also enabling them to see their peers. During the experience, participants can thus interact physically and even communicate with the others. Five virtual dancers then come to blur their perception, multiplying, growing to the point of becoming giants or becoming tiny. With these effects of scale, Gilles Jobin addresses the concept of spatiality in a truly original way.

World premiere at Festival du Nouveau Cinéma, Montreal, October 6-10, 2017.
Swiss premiere at Théâtre Forum Meyrin, October 12-15, 2017.
More dates to be announced here.

More information on the VR technology here.

Credits

A project by Cie Gilles Jobin and Artanim

Production
Cie Gilles Jobin

Choreography
Gilles Jobin

3D scans and motion capture
Artanim

VR platform and immersive technology
Artanim

Teo and Leonie – Volume 1

Teo and Leonie – Volume 1

Teo and Leonie - Volume 1

Augmented audio book

Project Info

Principal:
Kenzan SA

Year:
2015

Summary

We developed the mobile application of the first volume of the Voyages fantastiques de Téo et Léonie : Le Collier Magique, an audio book telling their adventures and allowing to discover in 3D the different inventions of Leonardo da Vinci throughout the narrative.

This free version of the Teo et Leonie application uses augmented reality technology to discover exclusive content in this first volume read by Benoit Allemane, the famous French voice of Morgan Freeman.

The application is available for download on Google Play and App Store.

Credits

Artistic direction, illustration and 3D graphics
Kenzan SA

Development of the application
Artanim

Voice
Benoit Allemane