Being Laser – Restless Limbs

Being Laser – Restless Limbs

Being Laser - Restless Limbs

Experimental video

Project Info

Client:
Alan Bogona

Year:
2024

Summary

The experimental video project Being Laser – Restless Limbs explores the interactions between light, human body, and technology. Synthesizing speculative research that combines contemporary utopias and ancient archetypes related to artificial lighting, it highlights the cross-influences between Western and East Asian cultures. This project combines computer-generated animated sequences (CGI) with real footage in China, Switzerland, and Italy. The animated sequences feature ethereal, luminous, and ever-changing avatars, brought to life using motion capture techniques.

Credits

Indoor skydiving performers
Benjamin Guex, Olivier Longchamp (RealFly Sion)

 

Butoh dancer
Flavia Ghisalberti

 

Motion capture
Artanim

 

Support by
Pro Helvetia

Freestyle Skiing

Freestyle Skiing

Freestyle Skiing

Motion capture

Project Info

Client:
Nicolas Vuignier

Year:
2019

Summary

We were contacted by Nicolas Vuignier, a Swiss professional freeride skier, for the making of short 3D animations of freestyle jumps. To this aim, we spent a day at Crans-Montana to follow Nicolas on the slopes where we performed his motion capture using our Xsens motion capture suit. His body was also 3D scanned using body scanning technology and as a result the virtual skier was animated.

Credits

Skier
Nicolas Vuignier

 

Motion capture, 3D scanning and animation
Artanim

Wind Clothing

Wind Clothing

Wind Clothing

3D scanning

Project Info

Client:
Fédération Française de Ski (FFS)

Year:
2017

Summary

We collaborated with the French Ski Federation (FFS) to make 3D scans of their best ski cross athletes. From the 3D bodies, garments were made to measure to maximize the aerodynamics of athletes at downhill. Technical clothing that earned them precious hundredths at the Olympics in PyeongChang 2018.

Next Round

Next Round

Next Round

Fiction

Project Info

Client:
Quentin Lannes

Year:
2016

Summary

We were contacted by the Swiss artist, Quentin Lannes, to capture movements of boxers in action for his fiction project.

The Next Round is a fiction that questions the practices of the body (here in sport and more specifically in boxing) in the era of virtual reality devices. A boxer whose movements are recorded by motion capture, fights a numerical simulation of another boxer, present in another physical space, hundreds of kilometers from him.

More info here.

Credits

Director
Quentin Lannes

Actor
Julien Calvete and Erdal Kiran

Motion capture
Artanim

12Cheer

12Cheer

12Cheer

Mobile video game

Project Info

Client:
Pom Pom Interactive

Year:
2014

Summary

We performed the motion capture for a mobile game created by Pom Pom Interactive, a joint venture between the Swiss firms of Crown ADAM AG and Roundmesh Interactive.

During this shooting, we captured several cheerleading motion sequences that were integrated into the gameplay of the video game. The moves were performed by Flora Maurer from Eurodancers.

Credits

Production and realization
Duncan Pond
Steve Zindel

Actor
Flora Maurer

Motion capture and animation
Artanim