Escalade: The Darkest Night

Escalade: The Darkest Night

Escalade

The Darkest Night

Project Info

Producer:
Artanim

Year:
2023

Summary

December 1602 – the Duke of Savoy is about to send his troops into Geneva. Right as the ferocious Brunaulieu is the first to reach the top of the city walls, the shot of an arquebus echoes in the night, sounding the alarm. Thus begins a series of acts of bravery which will shift the tide of the battle – a humble cooking pot, thrown from an open window. A fiercely kept door, or a portcullis crashing into the ground with a thunderous roar… Those are but a few of the events you will witness during your turbulent journey through the Geneva of 1602!

With this VR installation, users will relive the events of this fateful night of December 1602 during which, as the citizens were sound asleep, the city was attacked by the troops of the Duke of Savoy. They will find their way through the dark streets and treacherous rooftops and, standing side by side with legendary figures of the Escalade, face the enemy!

This extraordinary experience is an invitation to travel back in time and was created in partnership with the Compagnie de 1602 who provided their expertise in historical reconstruction.

Permanently exhibited at the Dreamscape center in Geneva, level-1 of Confederation Center. Check https://dreamscapegeneva.com/ for more information and to get tickets.

More information on the VR technology here.

Credits

Production, project direction, scenario, 3D content creation, gameplay and VR platform
Artanim

Music and sound design
Alain Renaud

Scientific committee
Jean-Marc Barberis, Claude Bonard, Matthieu de la Corbière, Michelle Joguin Regelin, Daniel Villa, Museum of Art and History of Geneva

Motion capture actors
Jean-Luc Borgeat, Paolo Dos Santos, Medhi Duman, Sophie Gabus, Karim Kadjar, Olivier Lafrance, Delphine Lanza, Michaël Martin, David Obrist, Dorian Rossel

Stunts performers
Maxence Arendrup, Thibault Brunschwig, Olivier Lafrance, Thomas Laffet, Matteo Mancuso, Michaël Moser, Cyprien Raemy, Kilian Ruchti

French voice actors
Maxence Arendrup, Ségolène Bouët, Thibault Brunschwig, Célestin Casetta, Alessandro Capozzi, Fabien Coquil, Stefano Grasso, Antoine Heer, Mickaël Krebs, Jacques Perrot, Kilian Ruchti

English voice actors
Tony Behnam, Alexander Brown, Alessandro Capozzi, Medhi Duman, David French, Stefano Grasso, Peter Gould, Weston Heflin, Karim Kadjar, Sami Kali, Frances Favre, Jonathan Machen, James Miners, Gemma Parkes, Benjamin Otway, Max Otway, Mina Rauschenbach, Alain Renaud, Bill Sage, Shishir Sanghvi, Olivier Sidore

Decors and haptic devices
Raphaël Anderegg, Marc Wettstein

Smells creation
Leandre Lorson, Till Noack, Monica Sanchez Pozzo

Main partners
Compagnie de 1602

Other partners
DSM-Firmenich, Museum of Art and History of Geneva

Main supports
Artanim, Ernst Göhner Foundation

Other supports
CCIG, Synergix

Aboard the Mayflower

Aboard the Mayflower

Aboard the Mayflower

A VR experience

Project Info

Client:
International Museum of the Reformation

Year:
2020

Summary

In November 1620, the passengers and crew of the Mayflower reached the coast of Massachusetts and established a colony there. Among them were Puritan Reformers who crossed the ocean to found a community in accordance with their aspirations. This episode is considered in the USA as a founding moment of the country.

This VR installation immerses users into the life of these pioneers just before they decide to land. Using a very light set-up, based on Oculus Quest, you begin your journey by discovering details of the Reformation Wall of Geneva before being transported inside the Mayflower in 1620 to witness the discussions between the pilgrims. Finally, you discover the bay of Cape Cod from the upper deck of the boat in the cold winter.

The exhibition was open from October 28th, 2020 until August 31st, 2021 at MIR – International Museum of the Reformation.

Credits

Original idea and scientific committee

MIR – Gabriel de Montmollin, Hanna Woodhead

Production, direction, screenplay, 3D content creation, gameplay, photogrammetry and motion capture
Artanim

Actors
Vincent Coppey, José Lillo, Edmond Vuilloux

Sound design
ActMedia – Felicien Fleury, Alain Renaud

Voice over
Sabina Foeth

Dubbing
Tony Clark, Jonathan Cotton, Jan Peter Richter, William Sage, James Smillie, Thomas Stecher

Superimposed Realities

Superimposed Realities

Superimposed Realities

A cycle of immersive experiences to showcase the Nyon amphitheater

Project Info

Client:
TypicalOffice

Year:
2020

Summary

Built at the beginning of the 2nd century AD. and discovered in 1996 during earthworks, the amphitheater of Nyon is the sixth amphitheater unearthed in Switzerland and one of the most remarkable for its size and good conservation.
 
To enhance this archaeological site, a scenography designed specifically inside the arena allows visitors to wander freely on the site and discover there, in the form of three unique VR experiences, several temporal and spatial realities of the place.
 
About the three VR experiences:
Noviodunum | Historical experience
Based on the historical reconstruction carried out by Archeodunum and the Roman Museum of Nyon, this first experience offers visitors the opportunity to enter the amphitheater of Nyon in its Roman era.
 
Julius II Project | Architectural experience
In 2002, an international architectural competition was launched to convert the site of the amphitheater into an archaeological visitation site open to the public. This experience allows you to discover the winning project designed by the architect Bernard Pahud.
 
Rêverie | Artistic experience
Like the imaginary world of a child, participants are immersed in a fictional colorful illustration, where flora and fauna have reclaimed the remains of the amphitheater and the space occupied until today by humans.
 
The exhibition was open on October 3rd and 4th 2020 inside the Roman Amphitheater, Nyon.

Credits

Original idea
TypicalOffice
Yony Santos
Damien Greder

Production, direction, 3D content creation and gameplay
Artanim

Project leaders
Fondation pour le développement du Musée romain – Daniel Rosselat
Service de la culture de la ville de Nyon – Monique Dubey, Veronica Tracchia
Fabienne Freymond

Consultants
Musée romain de Nyon – Veronique Rey-Vodoz, Izmini Farassopoulos
Bernard Pahud architecte
Archeodunum – opérateurs en archéologie préventive, Pierre Hauser

Geneva 1850

Geneva 1850

Geneva 1850

A revolutionary journey

Project Info

Co-producer:
Museum of Art and History of Geneva

Year:
2019

Summary

Have you ever dreamed of time traveling to another era? This is the experience we proposed to realize in partnership with the City of Geneva with this virtual immersion into the Geneva of 1850.

Headset strapped to your head, movement sensors attached to your wrists and feet, you are now all geared up to dive into the Geneva 1850 experience. This VR installation immerses users into the Geneva of a time when the city was on the brink of modernity. In groups of four, impersonating period costume-clad avatars, users are given a chance to discover the city as it was in October 1846, just days before its people rose up in insurrection. Featuring a spectacular number of special effects, the experience is not only a visual, auditory and olfactory one. It also includes a physical and haptic dimension — users can feel themselves walking around the virtual city and pick up actual objects to interact with their environment, their fellow travelers and city dwellers.

Based on 3D data collected through the digitization of the Magnin model exhibited at Maison Tavel, this extraordinary experience is an invitation to travel back in time and witness the outbreak of Geneva’s “Fazy” revolution.

Originally exhibited from April 12th-July 14th, 2019 at Maison Tavel and from August 1st-September 29th, 2019 at the Museum of Art and History of Geneva.

Permanently exhibited at the Dreamscape center in Geneva, level-1 of Confederation Center. Check https://dreamscapegeneva.com/ for more information and to get tickets.

More information on the VR technology here.

Credits

Production, project direction, VR platform, 3D content creation, gameplay and R&D
Artanim

Coordination City of Geneva, Museum of Art and History
Félicien Mazzola, David Matthey, Bertrand Mazeirat

Scenario
Marianne Brun

Director of actors
Dorian Rossel

Actors
Marco Calamandrei, Fabien Coquil, Xavier Fernandez Cavada, Delphine Lanza, José Lillo, Edmond Vuilloux

Concept art and illustrations
Laurence Suhner

Sound environment
ActMedia

Decors and haptic devices
Marc Wettstein

Smells creation
Firmenich SA

User equipment design
Actis-Datta Créations Sàrl

English dubbing
Dale Chappell, Melisa Epp, Andrew Fogarasi, Kenneth, Kriheli, Stephen Fu, Vince Melamed, David Richter, Steven Varnum

Voice over
Sabina Foeth

Scientific committee
Bénédicte De Donker, Estelle Fallet, Alexandre Fiette, Sylvain Wenger

Supports
City of Geneva, Ernst Göhner Foundation

Johannes Badrutt

Johannes Badrutt

Johannes Badrutt

Full performance capture

Project Info

Client:
Apelab

Year:
2019

Summary

In 1864, Johannes Badrutt was the owner of the new Kulm Hotel St. Moritz. He was the first to bring winter tourists in the Alps to experience the white winter holiday, who expressed their inventiveness by introducing a host of new winter activities that included skiing, skating, and curling – all in the Kulm Park. Since then, St Moritz became the birthplace of winter sports. In this augmented reality (AR) application, Apelab brings Johannes Badrutt back to life who tells us his story and praises the alpine resort of St. Moritz.

For this project, we performed the full performance capture (body and face) and animation of the virtual Johannes Badrutt.

Credits

Scenario, modeling and AR application
Apelab

Motion capture and animation
Artanim