Escalade: The Darkest Night

Escalade: The Darkest Night

Escalade: The Darkest Night

An immersive VR experience that brings the events of Geneva’s Escalade of 1602 to life.

Project Info

Producer

Artanim

Year

2023

Summary

December 1602 – the Duke of Savoy is about to send his troops into Geneva. As Brunaulieu becomes the first to reach the top of the city walls, the shot of an arquebus echoes through the night, sounding the alarm. A series of acts of bravery then shifts the tide of the battle – a cooking pot thrown from an open window, a fiercely defended door, or a portcullis crashing to the ground with a thunderous roar. These are just some of the events visitors witness during their journey through Geneva in 1602.

Escalade: The Darkest Night is an immersive VR experience that lets visitors relive the events of that fateful night. They navigate dark streets and treacherous rooftops and stand alongside legendary figures of the Escalade as Geneva comes under attack by the troops of the Duke of Savoy.

The experience was created in partnership with the Compagnie de 1602, whose expertise contributed to the historical reconstruction.

Escalade: The Darkest Night was presented at the Dreamscape center in Geneva from December 9, 2023, to December 28, 2025.

Learn more about the immersive technology behind the experience.

Credits

Production, project direction, script, 3D content creation, gameplay and VR platform
Artanim

Music and sound design
Alain Renaud

Scientific committee
Jean-Marc Barberis, Claude Bonard, Matthieu de la Corbière, Michelle Joguin Regelin, Daniel Villa, Museum of Art and History of Geneva

Motion capture performers
Jean-Luc Borgeat, Paolo Dos Santos, Medhi Duman, Sophie Gabus, Karim Kadjar, Olivier Lafrance, Delphine Lanza, Michaël Martin, David Obrist, Dorian Rossel

Stunt performers
Maxence Arendrup, Thibault Brunschwig, Olivier Lafrance, Thomas Laffet, Matteo Mancuso, Michaël Moser, Cyprien Raemy, Kilian Ruchti

French voice actors
Maxence Arendrup, Ségolène Bouët, Thibault Brunschwig, Célestin Casetta, Alessandro Capozzi, Fabien Coquil, Stefano Grasso, Antoine Heer, Mickaël Krebs, Jacques Perrot, Kilian Ruchti

English voice actors
Tony Behnam, Alexander Brown, Alessandro Capozzi, Medhi Duman, David French, Stefano Grasso, Peter Gould, Weston Heflin, Karim Kadjar, Sami Kali, Frances Favre, Jonathan Machen, James Miners, Gemma Parkes, Benjamin Otway, Max Otway, Mina Rauschenbach, Alain Renaud, Bill Sage, Shishir Sanghvi, Olivier Sidore

Set design and haptic devices
Raphaël Anderegg, Marc Wettstein

Scent creation
Leandre Lorson, Till Noack, Monica Sanchez Pozzo

Main partners
Compagnie de 1602

Other partners
DSM-Firmenich, Museum of Art and History of Geneva

Main supporters
Artanim, Ernst Göhner Foundation

Other supporters
CCIG, Synergix

Aboard the Mayflower

Aboard the Mayflower

Aboard the Mayflower

A VR journey from Geneva to the Mayflower in 1620.

Project Info

Client

International Museum of the Reformation

Year

2020

Summary

In November 1620, the passengers and crew of the Mayflower reached the coast of Massachusetts, where they established a new colony. Among them were Puritan Reformers seeking to build a community in accordance with their religious and political aspirations.

Aboard the Mayflower is a VR experience that transports visitors into the final moments of this historic voyage. The journey begins at Geneva’s Reformation Wall before taking participants aboard the Mayflower, where they witness discussions between the passengers and discover Cape Cod Bay from the upper deck of the ship.

Designed as a lightweight standalone VR installation using Oculus Quest, the experience combines historical reconstruction, storytelling and immersive technology to connect Geneva’s Reformation heritage with the voyage of the Mayflower.

Aboard the Mayflower was presented at the International Museum of the Reformation in Geneva from October 28, 2020, to August 31, 2021.

Credits

Original idea and scientific committee
Gabriel de Montmollin, Hanna Woodhead – Internation Museum of the Reformation

Production, direction, script, 3D content creation, gameplay, photogrammetry and motion capture
Artanim

Actors
Vincent Coppey, José Lillo, Edmond Vuilloux

Sound design
Félicien Fleury, Alain Renaud – ActMedia

Voice-over
Sabina Foeth

Dubbing
Tony Clark, Jonathan Cotton, Jan Peter Richter, William Sage, James Smillie, Thomas Stecher

Superimposed Realities

Superimposed Realities

Superimposed Realities

Three VR experiences revealing different realities of the Nyon amphitheater.

Project Info

Client

TypicalOffice

Year

2020

Summary

Built at the beginning of the 2nd century AD and discovered during excavation work in 1996, the Roman amphitheater of Nyon is the sixth amphitheater discovered in Switzerland and is remarkable for both its size and state of preservation.

Superimposed Realities is an immersive installation designed specifically for the archaeological site. Visitors move freely through the arena and discover three VR experiences that reveal different historical, architectural and imagined realities of the amphitheater.

Noviodunum — Historical Experience

Based on the historical reconstruction developed by Archeodunum and the Roman Museum of Nyon, Noviodunum transports visitors into the amphitheater during the Roman era.

Julius II Project — Architectural Experience

In 2002, an international architectural competition was launched to transform the amphitheater into an archaeological site accessible to the public. This experience allows visitors to explore the winning proposal designed by architect Bernard Pahud.

Rêverie — Artistic Experience

Rêverie immerses visitors in a colorful fictional world where flora and fauna reclaim the remains of the amphitheater and gradually transform a space traditionally occupied by humans.

Superimposed Realities was presented inside the Roman Amphitheater of Nyon on October 3 and 4, 2020.

Credits

Original idea
TypicalOffice
Yony Santos
Damien Greder

Production, direction, 3D content creation and gameplay
Artanim

Project leads
Daniel Rosselat – Fondation pour le développement du Musée romain 
Monique Dubey, Veronica Tracchia, Fabienne Freymond – Service de la culture de la Ville de Nyon 

Consultants
Véronique Rey-Vodoz, Izmini Farassopoulos – Musée romain de Nyon
Bernard Pahud, architect
Pierre Hauser, preventive archaeology specialists – Archeodunum

Geneva 1850

Geneva 1850

Geneva 1850

A multi-user VR journey into Geneva on the eve of the 1846 revolution.

Project Info

Producer

Artanim

Year

2019

Summary

Geneva 1850 is a multi-user immersive VR experience that transports visitors to Geneva in October 1846, just days before the uprising that marks a turning point in the city’s political history.

In groups of four, participants embody period characters and freely explore the reconstructed city. The experience combines visual, spatial, auditory, olfactory and haptic elements: visitors walk physically through the virtual environment, interact with real objects and engage with fellow participants and virtual characters.

The historical environment is based on 3D data obtained from the digitization of the Relief Magnin exhibited at Maison Tavel, bringing the streets and architecture of 19th-century Geneva back to life.

Geneva 1850 was presented at Maison Tavel from April 12 to July 14, 2019, and at the Museum of Art and History of Geneva from August 1 to September 29, 2019. It was later presented at the Dreamscape center in Geneva from July, 1, 2022, to December 1, 2023.

Learn more about the immersive technology behind the experience.

Credits

Production, project direction, VR platform, 3D content creation, gameplay and R&D
Artanim

Coordination – City of Geneva and Museum of Art and History
Félicien Mazzola, David Matthey, Bertrand Mazeirat

Script
Marianne Brun

Performance direction
Dorian Rossel

Actors
Marco Calamandrei, Fabien Coquil, Xavier Fernandez Cavada, Delphine Lanza, José Lillo, Edmond Vuilloux

Concept art and illustrations
Laurence Suhner

Sound environment
ActMedia

Set design and haptic devices
Marc Wettstein

Scent creation
Firmenich SA

User equipment design
Actis-Datta Créations Sàrl

English dubbing
Dale Chappell, Melisa Epp, Andrew Fogarasi, Kenneth Kriheli, Stephen Fu, Vince Melamed, David Richter, Steven Varnum

Voice-over
Sabina Foeth

Scientific committee
Bénédicte De Donker, Estelle Fallet, Alexandre Fiette, Sylvain Wenger

Supported by
City of Geneva, Ernst Göhner Foundation

Johannes Badrutt

Johannes Badrutt

Johannes Badrutt

An AR experience bringing St. Moritz pioneer Johannes Badrutt back to life.

Project Info

Client

Apelab

Year

2019

Summary

In 1864, hotelier Johannes Badrutt helped establish St. Moritz as a winter tourism destination, encouraging visitors to experience the Engadin during the colder months. Over time, activities such as skiing, skating and curling contributed to the resort’s development as a major center for winter sports.

This augmented reality experience brings Johannes Badrutt back to life as a virtual character who shares his story and introduces visitors to the history of St. Moritz and its alpine heritage.

For this project, Artanim performed the full-performance capture of Johannes Badrutt, including body and facial capture, and created the animation of the virtual character.

Credits

Script, 3D modeling and AR application development
Apelab

Full-performance capture and character animation
Artanim