Limites VR

Limites VR

Limites VR

Immersive story

Project Info

Producer:
Tell me the Story

Year:
2023

Summary

In an immersive exhibition where fragments of forest are displayed, two ecosystems interact, and sometimes in opposition: on one side the nature, with its fauna and flora, and on the other side a museum space with its spectators, its protocols, its rules and its staff. In this context, the user is asked to navigate between the two ecosystems and to play a dual role, moving in turn from the position of viewer or of being watched. This invitation to live the museum experience by transgressing the traditionally imposed limits leads the user to discover a series of poetic, ironic, disturbing and spectacular narrative paintings, and to question at the end of their journey their relationship with nature and its showcase. By being thus projected inside the museum system, the user will be able to truly measure the scope of the shock produced by the meeting of the two ecosystems.

For this immersive experience, we were in charge of the motion capture and retargeting of animations on the 3D characters, as well as of the VR application development.

Credits

Written and directed by
Simon de Diesbach

Producer
Hélène Faget

Writing collaboration
Olivier Vonlanthen, Marine Hugonnier

Production and direction assistant
Yael Golan

Illustrations
Caroline Murphy

Actors
Corinne Soland, Clovis Kasanda

Illustrations
Caroline Murphy

Modeling and animation
Simon Ott, Tristan Siodlak

Motion capture and characters animation
Artanim

Interaction consultant
Benjamin Botros

Sound design
Tobias Herzog

VR application
Artanim

Support by
Federal Office of Culture, Cinéforum, Loterie Romande, Virtual Switzerland

Basement Drawing

Basement Drawing

Basement Drawing

Art Basel 2022

Project Info

Client:
MacInnes Studio

Year:
2022

Summary

Developed with VIVE Arts, the Serpentine and MacInnes Studio, Oehlen’s work Basement Drawing transports the viewer to the center of his artistic practice to create an interaction between the viewer and the artist. Curated by Hans Ulrich Obrist, Artistic Director at Serpentine as part of an ongoing partnership with VIVE Arts, the work is accompanied by music composed by Oehlen and alongside his highly realistic avatar. Audiences can observe Oehlen’s creative process through a Focus 3 headset that showcases the latest VR technologies.

For this project, we performed the body motion capture of Albert Oehlen. The VR experience was showcased at Art Basel 2022 from June 16th to June 19th, 2022.

More info here.

Credits

VR production
MacInnes Studios, Vive Arts

Actor, music
Albert Oehlen

Motion capture
Artanim

3D scanning
Human Engine