Restless Glows

Restless Glows

Restless Glows

An experimental video project exploring light, movement and technology through motion capture and CGI animation.

Project Info

Client

Alan Bogana

Year

2024

Summary

Restless Glows is an experimental video project exploring the relationships between light, the human body and technology. Drawing on speculative research that brings together contemporary utopias and ancient archetypes associated with artificial lighting, the project examines cultural influences between Western and East Asian contexts.

The work combines CGI animation with footage captured in China, Switzerland and Italy. Its animated sequences feature ethereal, luminous and constantly evolving avatars brought to life through motion capture.

For Restless Glows, Artanim captured the movements of two body-flying performers in a vertical wind tunnel using an Xsens inertial suit, as well as dance performances recorded in the studio with the Vicon optical motion capture system.

Credits

Indoor skydiving performers
Benjamin Guex, Olivier Longchamp (RealFly Sion)

Butoh dancer
Flavia Ghisalberti

Motion capture
Artanim

Supported by
Pro Helvetia

Limites VR

Limites VR

Limites VR

An immersive VR experience exploring the boundaries between nature and the museum.

Project Info

Producer

Tell me the Story

Year

2023

Summary

Limites VR places visitors between two interacting, and sometimes opposing, ecosystems: a fragmented forest with its fauna and flora, and the museum environment that contains it, with its spectators, protocols and rules.

Participants move between the roles of observer and observed, crossing the traditional boundaries of the museum experience. Along the way, they encounter a series of poetic, ironic, unsettling and spectacular tableaux that invite them to question their relationship with nature and the way it is represented and displayed.

By becoming part of the museum system itself, visitors experience the encounter between these two ecosystems from within and are encouraged to reconsider the relationship between nature, representation and spectatorship.

For the prototype of Limites VR, Artanim was responsible for motion capture, animation retargeting on the 3D characters, and VR application development.

Credits

Written and directed by
Simon de Diesbach

Producer
Hélène Faget

Writing collaboration
Olivier Vonlanthen, Marine Hugonnier

Production and directing assistance
Yael Golan

Illustrations
Caroline Murphy

Actors
Corinne Soland, Clovis Kasanda

Modeling and animation
Simon Ott, Tristan Siodlak

Motion capture and character animation
Artanim

Interaction consultant
Benjamin Botros

Sound design
Tobias Herzog

VR application development
Artanim

Supported by
Federal Office of Culture, Cinéforum, Loterie Romande, Virtual Switzerland

Basement Drawing

Basement Drawing

Basement Drawing

A VR artwork bringing viewers into Albert Oehlen’s creative process.

Project Info

Client

MacInnes Studio

Year

2022

Summary

Basement Drawing is a VR artwork by Albert Oehlen that transports viewers into the artist’s creative process. Through a highly realistic avatar of Oehlen at work, the experience creates an encounter between artist and viewer while blurring the boundaries between physical and virtual space.

Curated by Hans Ulrich Obrist, Artistic Director at Serpentine, and developed with VIVE Arts and MacInnes Studio, the work is accompanied by music composed by Oehlen himself.

For Basement Drawing, Artanim performed the body motion capture of Albert Oehlen.

The VR work was presented at Art Basel in Basel from June 16 to June 19, 2022.

Credits

VR production
MacInnes Studios, VIVE Arts

Artist and music
Albert Oehlen

Motion capture
Artanim

3D scanning
Human Engine

Superimposed Realities

Superimposed Realities

Superimposed Realities

Three VR experiences revealing different realities of the Nyon amphitheater.

Project Info

Client

TypicalOffice

Year

2020

Summary

Built at the beginning of the 2nd century AD and discovered during excavation work in 1996, the Roman amphitheater of Nyon is the sixth amphitheater discovered in Switzerland and is remarkable for both its size and state of preservation.

Superimposed Realities is an immersive installation designed specifically for the archaeological site. Visitors move freely through the arena and discover three VR experiences that reveal different historical, architectural and imagined realities of the amphitheater.

Noviodunum — Historical Experience

Based on the historical reconstruction developed by Archeodunum and the Roman Museum of Nyon, Noviodunum transports visitors into the amphitheater during the Roman era.

Julius II Project — Architectural Experience

In 2002, an international architectural competition was launched to transform the amphitheater into an archaeological site accessible to the public. This experience allows visitors to explore the winning proposal designed by architect Bernard Pahud.

Rêverie — Artistic Experience

Rêverie immerses visitors in a colorful fictional world where flora and fauna reclaim the remains of the amphitheater and gradually transform a space traditionally occupied by humans.

Superimposed Realities was presented inside the Roman Amphitheater of Nyon on October 3 and 4, 2020.

Credits

Original idea
TypicalOffice
Yony Santos
Damien Greder

Production, direction, 3D content creation and gameplay
Artanim

Project leads
Daniel Rosselat – Fondation pour le développement du Musée romain 
Monique Dubey, Veronica Tracchia, Fabienne Freymond – Service de la culture de la Ville de Nyon 

Consultants
Véronique Rey-Vodoz, Izmini Farassopoulos – Musée romain de Nyon
Bernard Pahud, architect
Pierre Hauser, preventive archaeology specialists – Archeodunum