
Being Laser – Restless Limbs
Being Laser - Restless Limbs
Experimental videoProject Info
Client:
Alan Bogona
Year:
2024

Summary
Credits
Benjamin Guex, Olivier Longchamp (RealFly Sion)
Flavia Ghisalberti
Artanim
Pro Helvetia
Client:
Alan Bogona
Year:
2024
Producer:
Tell me the Story
Year:
2023
In an immersive exhibition where fragments of forest are displayed, two ecosystems interact, and sometimes in opposition: on one side the nature, with its fauna and flora, and on the other side a museum space with its spectators, its protocols, its rules and its staff. In this context, the user is asked to navigate between the two ecosystems and to play a dual role, moving in turn from the position of viewer or of being watched. This invitation to live the museum experience by transgressing the traditionally imposed limits leads the user to discover a series of poetic, ironic, disturbing and spectacular narrative paintings, and to question at the end of their journey their relationship with nature and its showcase. By being thus projected inside the museum system, the user will be able to truly measure the scope of the shock produced by the meeting of the two ecosystems.
For this immersive experience, we were in charge of the motion capture and retargeting of animations on the 3D characters, as well as of the VR application development.
Written and directed by
Simon de Diesbach
Producer
Hélène Faget
Writing collaboration
Olivier Vonlanthen, Marine Hugonnier
Production and direction assistant
Yael Golan
Illustrations
Caroline Murphy
Actors
Corinne Soland, Clovis Kasanda
Illustrations
Caroline Murphy
Modeling and animation
Simon Ott, Tristan Siodlak
Motion capture and characters animation
Artanim
Interaction consultant
Benjamin Botros
Sound design
Tobias Herzog
VR application
Artanim
Support by
Federal Office of Culture, Cinéforum, Loterie Romande, Virtual Switzerland
Client:
MacInnes Studio
Year:
2022
Developed with VIVE Arts, the Serpentine and MacInnes Studio, Oehlen’s work Basement Drawing transports the viewer to the center of his artistic practice to create an interaction between the viewer and the artist. Curated by Hans Ulrich Obrist, Artistic Director at Serpentine as part of an ongoing partnership with VIVE Arts, the work is accompanied by music composed by Oehlen and alongside his highly realistic avatar. Audiences can observe Oehlen’s creative process through a Focus 3 headset that showcases the latest VR technologies.
For this project, we performed the body motion capture of Albert Oehlen. The VR experience was showcased at Art Basel 2022 from June 16th to June 19th, 2022.
More info here.
VR production
MacInnes Studios, Vive Arts
Actor, music
Albert Oehlen
Motion capture
Artanim
3D scanning
Human Engine