CycloVR

CycloVR

CycloVR

VR rehabilitation device

Project Info

Start date:
April 2019

End date:
September 2019

Funding:
University Hospitals of Geneva

Coordinator:
University Hospitals of Geneva

Summary

Immobilization and prolonged bed rest are causing deleterious consequences at the musculoskeletal, pulmonary, cardiac, endocrine and metabolic levels. Physical exercise is an effective way to maintain muscle strength and limit these adverse effects.

The University Hospitals of Geneva developed a “Cyclo” rehabilitation device that adapts to the patient’s physical abilities, irrespective of the nature of his/her pathology (neurological, orthopedic, etc.) and his/her conditions of hospitalization (bed, chair, wheelchair). Several scenarios are proposed according to the type of movement (circular, linear).

In this project, Artanim integrated a virtual reality (VR) module to the device in order to get patients moving actively or passively into an immersive VR world that would make them forget during the time of care the clinical context (or even forget the pain). For example, a patient could go pedaling on a river (as in the video above) or take a bike ride in the countryside by pedaling at his/her own speed from an hospital bed. The goal iss also to gamify the rehabilitation session in order to motivate patients to do physical exercises.

Partners

University Hospitals of Geneva – Division of Intensive Care
Development of the cycloergometer, medical supervision

Artanim
VR module, gamification

The Craving Society

The Craving Society

The Craving Society

Music video

Project Info

Client:
Pixilab

Year:
2018

Summary

For the creation of the music video “The Craving Society” by Cycle Opérant, Artanim did the motion capture of the dancer Pierre-Yves Diacon. For this shooting, we used our Xsens tracking system to allow the dancer to move in a large industrial environment.

Credits

THE CRAVING SOCIETY
CYCLE OPÉRANT

Music
Cycle Opérant (www.cycle-operant.ch)

Mastering
Stéphane Mercier (www.ionison.com)

Video / 3D
Arnaud Parel (www.pixilab.ch)

Dancer
Pierre-Yves Diacon

Assistant
Sylvia Pellegrino

Motion capture
Artanim

© Lexico Records, 2018

HoloMed

HoloMed

HoloMed

AR tools for medicine

Project Info

Start date:
September 2016

End date:
February 2018

Funding:
La Tour Hospital / Hirslanden Clinique La Colline

Coordinator:
Artanim

Summary

In medicine, augmented reality (AR) technology can offer added value over traditional education, assessment and interventional approaches. By combining our expertise in motion capture, 3D anatomical modelling and AR technology, new solutions can be proposed to improve medical treatment.

In this project, we developed an anatomical see-through tool to visualize and analyze patient’s anatomy in real time and in motion for applications in sports medicine and rehabilitation. This tool allows healthcare professionals to visualize joint kinematics, where the bones are accurately rendered as a holographic overlay on the subject (like an X-ray vision) and in real-time as the subject performs the movement.

Partners

Artanim
Development of AR solutions

La Tour Hospital – Division of Orthopedic and Trauma Surgery
Clinical tests

Hirslanden Clinique La Colline – Division of Orthopedic and Trauma Surgery
Clinical tests

Related Publications

Elias de Oliveira M, Galvan Debarba H, Lädermann A, Chagué S, Charbonnier C. A Hand-Eye Calibration Method for Augmented Reality Applied to Computer-Assisted Orthopedic Surgery, Int J Med Robot Comput Assist Surg, 15(2):e1969, 2019.
PDF

Elias de Oliveira M, Galvan Debarba H, Lädermann A, Chagué S, Charbonnier C. Réalité augmentée en chirurgie orthopédique. Mythe ou réalité ?, Congrès de la Société Francophone d’Arthroscopie 2018, Paris, France, Revue de chirurgie orthopédique et traumatologique, 104(8):S110, November 2018.
PDF

Galvan Debarba H, Elias de Oliveira M, Lädermann A, Chagué S, Charbonnier C. Augmented Reality Visualization of Joint Movements for Rehabilitation and Sports Medicine, 20th Symposium on Virtual and Augmented Reality (SVR), Foz Do Iguaçu, Brazil, October 2018.
PDF

Galvan Debarba H, Elias de Oliveira M, Lädermann A, Chagué S, Charbonnier C. Augmented Reality Visualization of Joint Movements for Physical Examination and Rehabilitation, Proc. 2018 IEEE Virtual Reality, IEEE Comput. Soc, March 2018.
PDF

Galvan Debarba H, Elias de Oliveira M, Lädermann A, Chagué S, Charbonnier C. Tracking a Consumer HMD with a Third Party Motion Capture System, Proc. 2018 IEEE Virtual Reality, IEEE Comput. Soc, March 2018.
PDF

Elias de Oliveira M, Galvan Debarba H, Lädermann A, Chagué S, Charbonnier C. Development of a Hand-Eye Calibration Method for Augmented Reality Applied to Computer-Assisted Orthopedic Surgery, 32nd International Congress of Computer Assisted Radiology and Surgery, Heidelberg, Germany, Int J CARS, June 2018.
PDF

Reverse Shoulder Arthroplasty

Reverse Shoulder Arthroplasty

Reverse Shoulder Arthroplasty

Dynamic simulation of RSA

Project Info

Start date:
January 2017

End date:
December 2017

Funding:
Hirslanden Clinique La Colline

Coordinator:
Artanim

Summary

The goal of this project was to simulate reverse shoulder prostheses (RSA) to evaluate the variability of several biomechanical factors and the impact on the range of motion. In particular, we were interested in evaluating the effect of glenoid lateralization, humeral inclination and critical shoulder angle (CSA). These computer-assisted simulations provided operating parameters which aimed to minimize the onset of articular conflicts and luxations.

In this project, Artanim was responsible for dynamically simulating reverse shoulder prostheses from kinematic data.

Partners

Artanim
Simulation of reverse shoulder prostheses

Hirslanden Clinique La Colline – Division of Orthopedic and Trauma Surgery
Clinical tests

Related Publications

A. Läderman, E. Tay, P. Collin, S. Piotton, J.C.H. Chiu, A. Michelet, C. Charbonnier. Effect of critical shoulder angle, glenoid lateralization and humeral inclination on range of motion in reverse shoulder arthroplasty, Bone Joint Res, 8:378-386, 2019.
PDF

C. Charbonnier, E. Tay, P. Collin, S. Piotton, J.C.H. Chiu, A. Michelet, A. Läderman. Effect of critical shoulder angle, glenoid lateralization and humeral inclination on ROM in reverse shoulder arthroplasty, Swiss Med Wkly, 149(Suppl. 236):2S, 2019.
PDF

 

 

VR_I

VR_I

VR_I

Dance piece in immersive VR

Project Info

Producer:
Cie Gilles Jobin

Year:
2017

Summary

Blending art with technology, Gilles Jobin in collaboration with Artanim developed VR_I, a work in which the creator questions our perception of reality and enters new unexplored and unchartered territories for contemporary dance. Thanks to the virtual reality (VR) technology developed by Artanim, VR_I viewers equipped with VR headsets and backpack computers move freely in a total virtual space.

Five viewers at a time may explore this world, moving in turn in an endless desert, an urban landscape or inside a loft at the top of a mountain. Participants each embody an avatar that faithfully replicates their movements, enhancing the feeling of immersion in the virtual world while also enabling them to see their peers. During the experience, participants can thus interact physically and even communicate with the others. Five virtual dancers then come to blur their perception, multiplying, growing to the point of becoming giants or becoming tiny. With these effects of scale, Gilles Jobin addresses the concept of spatiality in a truly original way.

VR_I was selected at the 2018 Sundance Film Festival and received, among others, the Grand Prix Innovation and the Audience Award for best performance at the 49th edition of the Festival du nouveau cinéma de Montréal. VR_I was on tour around the globe from 2017-2020.

More information on the VR technology here.

Credits

A project by Cie Gilles Jobin and Artanim

Production
Cie Gilles Jobin

Choreography
Gilles Jobin

3D scans and motion capture
Artanim

VR platform and immersive technology
Artanim

Awards and Recognitions