VR-Together

VR-Together

VR-Together

Social VR experiences

Project Info

Start date:
October 2017

End date:
December 2020

Funding:
EU H2020

Coordinator:
Fundació i2CAT

Website:
http://vrtogether.eu/

Summary

VR-Together offers new ground-breaking virtual reality (VR) experiences based on social photorealistic immersive content. For this purpose, this project developed and assembled an end-to-end pipeline integrating state-of-the-art technologies and off-the-shelf components. The challenge of VR-Together was to create photorealistic truly social VR experiences in a cost effective manner. Immersive media production and delivery through innovative capture, encoding, delivery and rendering technologies. The project demonstrated the scalability of its approach for production and delivery of immersive content across 3 pilots. It introduced new methods for social VR evaluation and quantitative platform benchmarking for both live and interactive content production, thus providing production and delivery solutions with significant commercial value.

In this project, Artanim worked on content production for the 3 pilots combining VR and offline/real time motion capture and developed new tools for immersive media production. We also participated in the evaluation of the developed social VR experiences.

Partners

Fundació i2CAT (Spain)

Netherlands Organisation for Applied Scientific Research (The Netherlands)

Centrum Wiskunde & Informatica (The Netherlands)

Centre for Research & Technology Hellas (Greece)

Viaccess-Orca (France)

Entropy Studio (Spain)

Motion Spell (France)

Artanim

Related Publications

Galvan Debarba H, Montagud M, Chagué S, Lajara J, Lacosta I, Fernandez Langa S, Charbonnier C. Content Format and Quality of Experience in Virtual Reality, Multimed Tools Appl, 2022.
PDF

Revilla A, Zamarvide S, Lacosta I, Perez F, Lajara J, Kevelham B, Juillard V, Rochat B, Drocco M, Devaud N, Barbeau O, Charbonnier C, de Lange P, Li J, Mei Y, Lawicka K, Jansen J, Reimat N, Subramanyam S, Cesar P. A Collaborative VR Murder Mystery using Photorealistic User Representations, Proc. IEEE Conf. on Virtual Reality and 3D User Interfaces (VRW 2021), IEEE, pp. 766, March 2021.
PDF

Chatzitofis A, Saroglou L, Boutis P, Drakoulis P, Zioulis N, Subramanyam S, Kevelham B, Charbonnier C, Cesar P, Zarpalas D, Kollias S, Daras P. HUMAN4D: A Human-Centric Multimodal Dataset for Motions & Immersive Media, IEEE Access, 8:176241-176262, 2020.
PDF

Galvan Debarba H, Chagué S, Charbonnier C. On the Plausibility of Virtual Body Animation Features in Virtual Reality, IEEE Trans Vis Comput Graph, In Press, 2020.
PDF

De Simone F, Li J, Galvan Debarba H, El Ali A, Gunkel S, Cesar P. Watching videos together in social Virtual Reality: an experimental study on user’s QoE, Proc. 2019 IEEE Virtual Reality, IEEE Comput. Soc, March 2019.
PDF

Scapulo-Thoracic Alignment in B2 Glenoids

Scapulo-Thoracic Alignment in B2 Glenoids

Scapulo-Thoracic Alignment in B2 Glenoids

Dynamic analysis

Project Info

Start date:
April 2019

End date:
December 2019

Funding:
La Tour Hospital

Coordinator:
Artanim

Summary

Altered scapulothoracic alignment may be a contributing pathoanatomic factor to the development of the B2 pattern of osteoarthritis. The purpose of this study was to use a patient-specific 3D measurement technique coupling medical imaging and optical motion capture to evaluate and compare scapulothoracic alignment in patients with B2 glenoids. The results of this study may improve our understanding of glenohumeral pathoanatomy and posterior glenoid erosion patterns, and assist with osteoarthritis prevention.

In this project, Artanim was responsible for dynamically simulating shoulders from kinematic data.

Partners

Artanim
Modeling and simulation of the shoulder

La Tour Hospital – Division of Orthopedic and Trauma Surgery
Clinical tests

Imaging center Rive Droite SA
Radiological acquisitions 

Related Publications

Lädermann A, Athwal GS, Bothorel H, Collin P, Mazzolari A, Raiss P, Charbonnier C. Scapulothoracic Alignment Alterations in Patients with Walch Type B Osteoarthritis: An In Vivo Dynamic Analysis and Prospective Comparative Study, J Clin Med, 10(1):66, 2021.
PDF

 

 

Magic Window

Magic Window

Magic Window

AR dance piece

Project Info

Client:
Cie Gilles Jobin

Year:
2019

Summary

Magic Window is a choreographic piece in augmented reality (AR), created for the renovation of the Aula des Cèdres in Lausanne, Switzerland. Through screens of mobile phones or tablets, users can see the space of the Aula des Cèdres in direct but also virtual dancers embedded in the image and disseminated on the site.

For this piece, we created the 3D bodies of the dancers using body scanning technology, and we performed the motion capture and animation of the virtual dancers.

Credits

Choreography, AR application
Cie Gilles Jobin
 
Dancers
Susana Panadés Diaz, Diya Naidu, Maelle Deral, Gilles Jobin, Tidiani N’Diaye
 
Motion capture, 3D scanning and animation
Artanim

CycloVR

CycloVR

CycloVR

VR rehabilitation device

Project Info

Start date:
April 2019

End date:
September 2019

Funding:
University Hospitals of Geneva

Coordinator:
University Hospitals of Geneva

Summary

Immobilization and prolonged bed rest are causing deleterious consequences at the musculoskeletal, pulmonary, cardiac, endocrine and metabolic levels. Physical exercise is an effective way to maintain muscle strength and limit these adverse effects.

The University Hospitals of Geneva developed a “Cyclo” rehabilitation device that adapts to the patient’s physical abilities, irrespective of the nature of his/her pathology (neurological, orthopedic, etc.) and his/her conditions of hospitalization (bed, chair, wheelchair). Several scenarios are proposed according to the type of movement (circular, linear).

In this project, Artanim integrated a virtual reality (VR) module to the device in order to get patients moving actively or passively into an immersive VR world that would make them forget during the time of care the clinical context (or even forget the pain). For example, a patient could go pedaling on a river (as in the video above) or take a bike ride in the countryside by pedaling at his/her own speed from an hospital bed. The goal iss also to gamify the rehabilitation session in order to motivate patients to do physical exercises.

Partners

University Hospitals of Geneva – Division of Intensive Care
Development of the cycloergometer, medical supervision

Artanim
VR module, gamification

The Craving Society

The Craving Society

The Craving Society

Music video

Project Info

Client:
Pixilab

Year:
2018

Summary

For the creation of the music video “The Craving Society” by Cycle Opérant, Artanim did the motion capture of the dancer Pierre-Yves Diacon. For this shooting, we used our Xsens tracking system to allow the dancer to move in a large industrial environment.

Credits

THE CRAVING SOCIETY
CYCLE OPÉRANT

Music
Cycle Opérant (www.cycle-operant.ch)

Mastering
Stéphane Mercier (www.ionison.com)

Video / 3D
Arnaud Parel (www.pixilab.ch)

Dancer
Pierre-Yves Diacon

Assistant
Sylvia Pellegrino

Motion capture
Artanim

© Lexico Records, 2018