by artanim | Jan 10, 2013
Project Info
Client:
Geneva University of Art and Design (HEAD)
Year:
2013
Summary
First project in partnership with the Geneva University of Art and Design (HEAD) to test the protocol for a more comprehensive research to improve the comfort of garments.
Today, the complex sensations of comfort (interaction body – clothing, suitability of fabrics, etc.) are subjectively evaluated on a static body. The goal of this project was to provide new knowledge about comfort and garment fit taking into account the body movement. The comfort sensation was objectively measured with new 3D simulation tools on animated bodies, returning numerical fitting data. Ultimately, the existing perception of comfort will be innovated.
You can see here the related research project.
Credits
Motion capture, 3D modeling and animation
Artanim
Garments 3D design and simulation
Geneva University of Art and Design (HEAD)
by artanim | Sep 18, 2012
Summary
3D In Motion (3DIM) is a system of capture, visualization and sonification of movements in real time. This experimental setup allows to create and control 3D graphics in real time with the entire body, as well as to generate sounds from the body motion. The user’s movements are tracked by a motion capture system (Vicon, Xsens or Kinect) and instantaneously converted into sound events and graphic content, which allows you for instance to sculpt in 3D with your body. Your movements are thus transformed into an interactive instrument while immersed in a surround sound environment.
This framework is dedicated to the scene and to real time performances. It can be used for DJ nights, dance performances or other artistic projects. The interaction can be done alone or with others.
Credits
Motion capture and real time 3D visualization
Artanim
Sonification
Mintlab
Related Publications
Renaud A, Charbonnier C, Chagué S.
3DinMotion – A mocap based interface for real time visualisation and sonification of multi-user interactions,
New Interfaces for Musical Expression (NIME) Conference, London, UK, June 2014.
PDF
by artanim | Mar 28, 2012
Summary
Daniel Jaquet, a PhD student in Humanities, focused his research on the description of fights in full armor in historical documents from the 16th century. Part of his thesis work aimed at analyzing the range of possible movements while wearing such a 30 kg medieval armor. By using motion capture, he was able to get a comprehensive amount of data.
For this mocap session, the main issue was related to the reflective surface of the armor. Indeed, reflections can be perceived as markers by the camera, introducing a lot of unwanted artifacts. By tuning our MXT40S cameras’ parameters and the reconstruction settings, we were able to solve this issue and collect good data for his study.
Thanks to:
Daniel Jacquet – History Department, Faculty of Humanities, University of Geneva
Prof. Bengt Kayser – Institute of Movement Science and Sport Medicine, University of Geneva
Stéphane Armand and Alice Bonnefoy – Willy Taillard Laboratory of Kinesiology, University Hospitals of Geneva
Related Publications
Jaquet D, Bonnefoy-Mazure A, Armand S, Charbonnier C, Ziltener JL, Kayser B.
Range of motion and energy cost of locomotion of the late medieval armoured fighter: confronting the medieval technical literature with modern movement analysis,
Hist Meth, 49(3):1-18, 2016.
PDF
by artanim | Aug 25, 2011
Project Info
Client:
Fondation pour le Grand Prix d’Horlogerie / MBB Events
Year:
2011
Summary
The Grand Prix d’Horlogerie de Genève rewards the finest watch creations of the year.
Under the theme “Time in the cinema”, we created a show combining dance and 3D animation, a leap into the future marked by the inevitable epic sci-fi film “Star Wars” created by George Lucas.
Darth Vader, the head of the imperial army, is embodied on stage by a dancer. His 3D clone, as well as the imperial troops are projected on big screens behind him and animated by the rhythm of his motion.
To achieve this animation, we captured the choreography of the dancer and we then animated the 3D characters. The dancer reproduced the same choreography on stage with amazing accuracy.
Credits
Choreography
Guillaume Jauffret – Move for Art
Dancer
Manuel Vignoulle
Motion capture and animation
Artanim
Live production
Point Prod / Actua Films