VR_I, a contemporary dance piece in immersive virtuality created in collaboration with the Swiss choreographer Gilles Jobin, was showcased at the Festival du Nouveau Cinéma that took place on October 4-15 in Montreal, Canada. For its world premiere, the piece was welcomed with great success and was awarded the Innovation Prize presented by Prim for the most innovative work dedicated to new platforms, as well as the FNC EXPLORE Performances/Installations People’s Choice Award presented by Viveport (HTC).
Back from Montreal, VR_I has been on tour and was showcased as a Swiss premiere at the Théâtre Forum Meyrin on October 12-15, then in Basel at HeK – House of electronics Arts on October 25-29 and at the commercial center of Meyrin on November 8-11. More dates coming in 2018!
Artanim participated to the Nuit de la Science on July 9-10, 2016 at the park of La Perle du Lac. The team showed the public through different interactive and immersive installations how motion capture technologies could be used to better understand the movement of your articulations, immerse yourself in virtual worlds or turn you into avatar.
Best VR installation at Cannes FestivalDan Benzakein, Journalist, Wearable
Our VR installation was setup on the “Croisette”, just a few meters from the red carpet stairs! This was a great honor for us to participate to the most famous film festival in the world and this was a new opportunity after Sundance to gather feedback from the motion pictures industry and a great opportunity to make interesting contacts in the field.
We are the winner of the 2016 Laval Virtual award in the category “3D Game and Entertainment” with our VR platform Real Virtuality! The team was at Laval during 5 days to demonstrate the system from March 23-27, 2017. More info here. Again, the VR platform was acclaimed in the newspaper:
The immersion is so powerful and natural that we are immediately at ease in this virtual universe full of realityJean-Klébert Lauret, Journalist, Les Numériques
Real Virtuality was selected at the 2016 Sundance’s New Frontier Festival that took place on January 21-31 in Park City, Salt Lake City, Utah. The festival is one of the world’s premiere places to debut new independent films and highlights the best in storytelling technology.
With the support of swissnex San Francisco and Pro Helvetia, Artanim showcased there a new VR scenario mixing real and virtual worlds. Users participated in a time machine experience where they were transported into different futuristic environments: a space station, Dark City and a cave.
The VR experience and the technology was incredibly well welcomed, as the following quotes can attest:
The latest Real Virtuality experience at Sundance is an epic new level of advancement. It is as close as we can get to a holodeck for now. Jonathan Nafarrete, Journalist, VR Scout
The mother lode of Sundance. The most daringly original VR presentation I’ve seen, “Real Virtuality” shows how big the medium can be Steven Zeitchik, Journalist, Los Angeles Times
What’s cooler than VR? Not much except maybe Real Virtuality by Artanim James Finn, Executive Vice President, Marketing and Communication, 20th Century Fox
Several big names also tested our Real Virtuality system. Just to name one, Robert Redford, founder of Sundance characterized our experience as “Spectacular”!
Artanim has just moved its offices in Meyrin located only minutes away from the city center and with easy access to the highway, the train station and the International Airport of Geneva. Artanim is now housed within a facility of 273 m2 with a capture stage twice bigger than before. The facility includes offices and a conference room, a sound/post-production studio and a wardrobe/make-up room with shower.
On December 15th, we inaugurated our new offices with our friends, colleagues and partners. For the occasion, we organized a real time dance performance using our Xsens suit in collaboration with the Cie Gilles Jobin (dancer: Susana Panadés Diaz).
💥Our third pilot is out! It takes place in the victim’s apartment, where the police team together with up to five real-time captured users work as a team to find clues and come up with a conclusion about what happened to the victim
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