We are the winner of the 2016 Laval Virtual award in the category “3D Game and Entertainment” with our VR platform Real Virtuality! The team was at Laval during 5 days to demonstrate the system from March 23-27, 2017. More info here. Again, the VR platform was acclaimed in the newspaper:
The immersion is so powerful and natural that we are immediately at ease in this virtual universe full of realityJean-Klébert Lauret, Journalist, Les Numériques
Real Virtuality was selected at the 2016 Sundance’s New Frontier Festival that took place on January 21-31 in Park City, Salt Lake City, Utah. The festival is one of the world’s premiere places to debut new independent films and highlights the best in storytelling technology.
With the support of swissnex San Francisco and Pro Helvetia, Artanim showcased there a new VR scenario mixing real and virtual worlds. Users participated in a time machine experience where they were transported into different futuristic environments: a space station, Dark City and a cave.
The VR experience and the technology was incredibly well welcomed, as the following quotes can attest:
The latest Real Virtuality experience at Sundance is an epic new level of advancement. It is as close as we can get to a holodeck for now. Jonathan Nafarrete, Journalist, VR Scout
The mother lode of Sundance. The most daringly original VR presentation I’ve seen, “Real Virtuality” shows how big the medium can be Steven Zeitchik, Journalist, Los Angeles Times
What’s cooler than VR? Not much except maybe Real Virtuality by Artanim James Finn, Executive Vice President, Marketing and Communication, 20th Century Fox
Several big names also tested our Real Virtuality system. Just to name one, Robert Redford, founder of Sundance characterized our experience as “Spectacular”!
Artanim has just moved its offices in Meyrin located only minutes away from the city center and with easy access to the highway, the train station and the International Airport of Geneva. Artanim is now housed within a facility of 273 m2 with a capture stage twice bigger than before. The facility includes offices and a conference room, a sound/post-production studio and a wardrobe/make-up room with shower.
On December 15th, we inaugurated our new offices with our friends, colleagues and partners. For the occasion, we organized a real time dance performance using our Xsens suit in collaboration with the Cie Gilles Jobin (dancer: Susana Panadés Diaz).
Real Virtuality was presented in Los Angeles at SIGGRAPH 2015, the leading conference on computer graphics and interactive techniques. Real Virtuality is a multi-user immersive platform combining a 3D environment – which can be seen through a VR headset – with a real life stage set. Users are tracked by a motion capture system allowing them to see their own bodies and move physically in the virtual environment.
The experience offered by Real Virtuality brings a once in a lifetime experience. Unlike other static position VR systems, Real Virtuality allows users to become immersed in a VR scene by walking, running, interacting with physical objects and meeting other people. Because user’s movement exactly match their avatars movements in the 3D environment and are streamed to the users with very low latency, there is no discomfort or interface required. The bodies of the users become the interface. The VR platform offers a “matrix-like” degree of immersion over a large area, up to hundreds of square meters:
Humanity has essentially recreated, on the basest level, The MatrixG. Clay Whittaker, Journalist, Popular Science
The demo “Walking through a pharaoh’s tomb” created in collaboration with Kenzan was selected as one of the three finalists for the Immersive Realities (AR/VR) contest. Artanim’s team was in Los Angeles from August 9th to 13th to present the project with the support of Pro Helvetia.
3D In Motion (3DIM) – our experimental setup of capture, visualization and sonification of movements in real time – was presented at the Montreux Jazz Festival on the 12th of July 2014 during an one hour workshop. For this occasion, a special sound design was developed by Alain Renaud from MINTLab. A mapping of different artists’ audio tracks recordedduring their visitto the festivalwas performed. The tracks were generouslyprovided by theMontreuxJazzLab of EPFL.
Moreover, several improvements in the 3DIM application were achieved. For instance, an iPad App was implemented to easily switch between the sound design scenarios, a prompter was added to provide instructions to the user and an OSC connection between the sonification and graphical applications was programmed to control visual feedback from sound events.
Again, the feedback from the public was positive. We look forward to developing a first live performance using this system.
In collaboration with Alain Renaud from MINTLab, we gave on the 20th of April a workshop at Electron Festival in Geneva. At this occasion, we presented the 3D In Motion (3DIM) experimental setup of capture, visualization and sonification of movements in real time. About twenty people participated to the workshop, where they had the opportunity to test the system and to learn more about the underlying techniques.
It was the first time 3DIM was officially presented to the public and the feedback was positive. This gave us a good basis for further developing the system both in terms of visualization and musicality. The next demonstration will take place in June at the New Interfaces for Musical Expression (NIME) Conference in London.