Nuit de la Science 2016

Nuit de la Science 2016

Artanim participated to the Nuit de la Science on July 9-10, 2016 at the park of La Perle du Lac. The team showed the public through different interactive and immersive installations how motion capture technologies could be used to better understand the movement of your articulations, immerse yourself in virtual worlds or turn you into avatar.

Nuit de la Science

Cannes Festival 2016

Cannes Festival 2016

At the invitation of the Geneva International Film Festival Tous Ecrans, Real Virtuality was presented from May 11 to 14 at the Pavilion NEXT of Cannes Festival with the support of Pro Helvetia. A showcase was held on May 14 to present the project.

Best VR installation at Cannes Festival Dan Benzakein, Journalist, Wearable

Our VR installation was setup on the “Croisette”, just a few meters from the red carpet stairs! This was a great honor for us to participate to the most famous film festival in the world and this was a new opportunity after Sundance to gather feedback from the motion pictures industry and a great opportunity to make interesting contacts in the field.

Real Virtuality at Cannes Festival 2016 Real Virtuality at Cannes Festival 2016

More pictures of the showcase here.

Laval Virtual Award 2016

Laval Virtual Award 2016

We are the winner of the 2016 Laval Virtual award in the category “3D Game and Entertainment” with our VR platform Real Virtuality! The team was at Laval during 5 days to demonstrate the system from March 23-27, 2017. More info here. Again, the VR platform was acclaimed in the newspaper:

The immersion is so powerful and natural that we are immediately at ease in this virtual universe full of reality   Jean-Klébert Lauret, Journalist, Les Numériques

Laval Virtual Award 2016

Real Virtuality @ Sundance Film Festival New Frontier

Real Virtuality was selected at the 2016 Sundance’s New Frontier Festival that took place on January 21-31 in Park City, Salt Lake City, Utah. The festival is one of the world’s premiere places to debut new independent films and highlights the best in storytelling technology.

With the support of swissnex San Francisco and Pro Helvetia, Artanim showcased there a new VR scenario mixing real and virtual worlds. Users participated in a time machine experience where they were transported into different futuristic environments: a space station, Dark City and a cave.

The VR experience and the technology was incredibly well welcomed, as the following quotes can attest:

The latest Real Virtuality experience at Sundance is an epic new level of advancement. It is as close as we can get to a holodeck for now.
Jonathan Nafarrete, Journalist, VR Scout

The mother lode of Sundance. The most daringly original VR presentation I’ve seen, “Real Virtuality” shows how big the medium can be
Steven Zeitchik, Journalist, Los Angeles Times

What’s cooler than VR? Not much except maybe Real Virtuality by Artanim
James Finn, Executive Vice President, Marketing and Communication, 20th Century Fox

Several big names also tested our Real Virtuality system. Just to name one, Robert Redford, founder of Sundance characterized our experience as “Spectacular”!

Artanim team at New Frontier RealVirtuality @ Sundance

Robert Redford Sundance 2016 Robert Redford Sundance 2016

Opening of our new offices

Opening of our new offices

Artanim has just moved its offices in Meyrin located only minutes away from the city center and with easy access to the highway, the train station and the International Airport of Geneva. Artanim is now housed within a facility of 273 m2 with a capture stage twice bigger than before. The facility includes offices and a conference room, a sound/post-production studio and a wardrobe/make-up room with shower.

On December 15th, we inaugurated our new offices with our friends, colleagues and partners. For the occasion, we organized a real time dance performance using our Xsens suit in collaboration with the Cie Gilles Jobin (dancer: Susana Panadés Diaz).

Artanim opening 2015

SIGGRAPH 2015 – Real-Time Live!

Real Virtuality was presented in Los Angeles at SIGGRAPH 2015, the leading conference on computer graphics and interactive techniques. Real Virtuality is a multi-user immersive platform combining a 3D environment – which can be seen through a VR headset – with a real life stage set. Users are tracked by a motion capture system allowing them to see their own bodies and move physically in the virtual environment.

The experience offered by Real Virtuality brings a once in a lifetime experience. Unlike other static position VR systems, Real Virtuality allows users to become immersed in a VR scene by walking, running, interacting with physical objects and meeting other people. Because user’s movement exactly match their avatars movements in the 3D environment and are streamed to the users with very low latency, there is no discomfort or interface required. The bodies of the users become the interface. The VR platform offers a “matrix-like” degree of immersion over a large area, up to hundreds of square meters:

Humanity has essentially recreated, on the basest level, The Matrix  G. Clay Whittaker, Journalist, Popular Science

The demo “Walking through a pharaoh’s tomb” created in collaboration with Kenzan was selected as one of the three finalists for the Immersive Realities (AR/VR) contest. Artanim’s team was in Los Angeles from August 9th to 13th to present the project with the support of Pro Helvetia.

Siggraph 2015 Walking through a pharaoh tomb