Superimposed Realities

Superimposed Realities

Superimposed Realities

A cycle of immersive experiences to showcase the Nyon amphitheater

Project Info

Principal:
TypicalOffice

Year:
2020

Summary

Built at the beginning of the 2nd century AD. and discovered in 1996 during earthworks, the amphitheater of Nyon is the sixth amphitheater unearthed in Switzerland and one of the most remarkable for its size and good conservation.
 
To enhance this archaeological site, a scenography designed specifically inside the arena allows visitors to wander freely on the site and discover there, in the form of three unique VR experiences, several temporal and spatial realities of the place.
 
About the three VR experiences:
Noviodunum | Historical experience
Based on the historical reconstruction carried out by Archeodunum and the Roman Museum of Nyon, this first experience offers visitors the opportunity to enter the amphitheater of Nyon in its Roman era.
 
Julius II Project | Architectural experience
In 2002, an international architectural competition was launched to convert the site of the amphitheater into an archaeological visitation site open to the public. This experience allows you to discover the winning project designed by the architect Bernard Pahud.
 
Rêverie | Artistic experience
Like the imaginary world of a child, participants are immersed in a fictional colorful illustration, where flora and fauna have reclaimed the remains of the amphitheater and the space occupied until today by humans.
 
Exhibition October 3rd and 4th 2020 inside the Roman Amphitheater, Nyon.

Credits

Original idea
TypicalOffice
Yony Santos
Damien Greder

Production, direction, 3D content creation and gameplay
Artanim

Project leaders
Fondation pour le développement du Musée romain – Daniel Rosselat
Service de la culture de la ville de Nyon – Monique Dubey, Veronica Tracchia
Fabienne Freymond

Consultants
Musée romain de Nyon – Veronique Rey-Vodoz, Izmini Farassopoulos
Bernard Pahud architecte
Archeodunum – opérateurs en archéologie préventive, Pierre Hauser

Montreux Jazz Video Jukebox

Montreux Jazz Video Jukebox

Montreux Jazz Video Jukebox

Montreux Jazz Festival 2015

Project Info

Principal:
Metamedia Center (EPFL)

Year:
2015

Summary

Experience 49 legendary musical moments like you have never seen or heard them before.

The immersive video jukebox developed in collaboration with EPFL allows users to interact naturally with a broad range of audio and visual content. User gestures are tracked by a motion capture system, sonified in real time, and used as a controller to navigate the best moments of the Montreux Jazz Festival digital concert archive.

The video jukebox was installed next to the entrance of Auditorium Stravinski during the Montreux Jazz Festival 2015.

Credits

Concept, software development and 3D sonification
Artanim

Coordination of the Montreux Jazz video archive
Metamedia Center (EPFL)

Audio hardware providers
PSI Audio (speakers) and Illusonic (real time surround sound upmixing)

Olympic Sports Animation

Olympic Sports Animation

Olympic Sports Animation

Sochi 2014

Project Info

Principal:
Kenzan SA

Year:
2014

Summary

We were contacted by Kenzan SA for the making of a 3D animation requiring different short captures of professional athletes. To this aim, we spent several days in the Swiss mountains to perform the motion capture of the following winter disciplines: Nordic skiing, alpine skiing, freestyle skiing, snowboard, ice hockey, speed skating and bobsleigh.

The final animation was shown on a spherical 360° display at the Winter Olympic Games in Sochi 2014 at the Omega House.

Credits

Modeling, animation and rendering
Kenzan SA

Motion capture
Artanim

Light Tracking

Light Tracking

Light Tracking

Baselworld 2013

Project Info

Principal:
Kenzan SA

Year:
2013

Summary

Contracted by Kenzan SA, we created an innovative system for presenting objects or products. The Light Tracking system allows to illuminate a moving object and to display graphical content related to the presented object.

Here, the goal was to illuminate a watch. A video tracking system was developed in order to follow the movements of the watch. The tracked position was used to generate the projection of the lighting and graphics around the watch.

This system was used for Omega’s press conferences at Baselworld 2013.

Credits

Concept and design
Kenzan SA

System development
Artanim

Wrist Watch

Wrist Watch

Wrist Watch

Baselworld 2012

Project Info

Principal:
Geneva University of Art and Design (HEAD)

Year:
2012

Summary

For the 2012 Baselworld exhibition, we contributed to their installation: Wrist Watch. An illuminated opening invites the visitors to slip their hand into one of four white columns. These interactive devices enable them to explore a virtual world representing four of Tissot’s most emblematic watches. They have the sensation that their wrist is immersed in a changing environment and are able to navigate the watches’ universes though various animations and 3D illustrations.

We were commissioned by the Geneva University of Art and Design (HEAD) and Trivial Mass Production to develop an innovative method to track the hand and wrist movements using a Microsoft Kinect. The world of the Tissot watch is then unveiled depending on their position and orientation. The conception of this installation was imagined by Cassandre Poirier-Simon, a master student at HEAD, with the help of Raphaël Muñoz, Baptiste Milési and Nadya Suvorova. The design of the columns is the work of Rob van Leijsen and Laure Bretagnolle. In addition to the students and faculty of the HEAD, we collaborated with Demain la Lune, Les Ateliers Modernes and 3D freelancers.

Credits

Coordination
Trivial Mass Production

Concept and design
Geneva University of Art and Design (HEAD)

Development of the motion tracking system
Artanim

Development of the 3D game engine
Demain la Lune

Development of the air nozzle system
Les Ateliers Modernes

Modeling of the virtual worlds
Freelancers – Marco Falsitta, Olivier Gros, Emilien Stragiotti