Ultramagic

Ultramagic

Ultramagic

Balloon flight simulator

Project Info

Client:
Fondation de l’Espace Ballon

Year:
2023

Summary

Have you ever looked up at a hot air balloon and wondered what it would be like to be a passenger in one of them? Or even better, to pilot a balloon by yourself over the beautiful mountainous Swiss landscape? You will no longer have to wonder.

Hop into the one-person basket, put on your VR headset, and take control of your very own balloon, taking off from Château-d’Œx and traversing the beautiful Pays-d’Enhaut. Based on a highly detailed 3D scan of the region, you’re transported into a realistic virtual representation of the area. Using nothing but your burners and parachute valve, you’re able to fly an accurately simulated hot air balloon across the landscape, while marveling at the sights and sounds the region has to offer. Don’t get too distracted though, you’ll still need to land safely.

The accuracy of the simulation allows for experienced pilots to hone their skills, while novice users can take a risk-free flight, and attempt to make a safe landing at the end of their experience. A variety of gamified flight modes challenges even the most experienced pilots to be precise not just in terms of navigation, but also their use of fuel. Follow the leader, land on a sequence of targets; the better you perform, the higher your score will be. And when joining the experience as a group, you’re able to not only see your fellow pilots, but you can also communicate with them through the radio in your basket.

The experience opens in January 2024 at Espace Ballon in Château-d’Œx.

Credits

Project direction
Frédéric Daenzer, Christophe Moinat – Fondation de l’Espace Ballon

VR platform, experience backend, user checkin, 3D content creation, gameplay and R&D
Artanim

3D landscape acquisition
Uzufly

Balloon flight simulation
Haute Ecole d’Ingénierie et d’Architecture de Fribourg (HEIA-FR)

Ticketing and cloud API
Cashflow and Webforge

Sound environment
Alain Renaud

Haptic devices
Raphaël Anderegg

Superimposed Realities

Superimposed Realities

Superimposed Realities

A cycle of immersive experiences to showcase the Nyon amphitheater

Project Info

Client:
TypicalOffice

Year:
2020

Summary

Built at the beginning of the 2nd century AD. and discovered in 1996 during earthworks, the amphitheater of Nyon is the sixth amphitheater unearthed in Switzerland and one of the most remarkable for its size and good conservation.
 
To enhance this archaeological site, a scenography designed specifically inside the arena allows visitors to wander freely on the site and discover there, in the form of three unique VR experiences, several temporal and spatial realities of the place.
 
About the three VR experiences:
Noviodunum | Historical experience
Based on the historical reconstruction carried out by Archeodunum and the Roman Museum of Nyon, this first experience offers visitors the opportunity to enter the amphitheater of Nyon in its Roman era.
 
Julius II Project | Architectural experience
In 2002, an international architectural competition was launched to convert the site of the amphitheater into an archaeological visitation site open to the public. This experience allows you to discover the winning project designed by the architect Bernard Pahud.
 
Rêverie | Artistic experience
Like the imaginary world of a child, participants are immersed in a fictional colorful illustration, where flora and fauna have reclaimed the remains of the amphitheater and the space occupied until today by humans.
 
The exhibition was open on October 3rd and 4th 2020 inside the Roman Amphitheater, Nyon.

Credits

Original idea
TypicalOffice
Yony Santos
Damien Greder

Production, direction, 3D content creation and gameplay
Artanim

Project leaders
Fondation pour le développement du Musée romain – Daniel Rosselat
Service de la culture de la ville de Nyon – Monique Dubey, Veronica Tracchia
Fabienne Freymond

Consultants
Musée romain de Nyon – Veronique Rey-Vodoz, Izmini Farassopoulos
Bernard Pahud architecte
Archeodunum – opérateurs en archéologie préventive, Pierre Hauser

Montreux Jazz Video Jukebox

Montreux Jazz Video Jukebox

Montreux Jazz Video Jukebox

Montreux Jazz Festival 2015

Project Info

Client:
Metamedia Center (EPFL)

 

Year:
2015

Summary

Experience 49 legendary musical moments like you have never seen or heard them before.

The immersive video jukebox developed in collaboration with EPFL allows users to interact naturally with a broad range of audio and visual content. User gestures are tracked by a motion capture system, sonified in real time, and used as a controller to navigate the best moments of the Montreux Jazz Festival digital concert archive.

The video jukebox was installed next to the entrance of Auditorium Stravinski during the Montreux Jazz Festival 2015.

Credits

Concept, software development and 3D sonification
Artanim

Coordination of the Montreux Jazz video archive
Metamedia Center (EPFL)

Audio hardware providers
PSI Audio (speakers) and Illusonic (real time surround sound upmixing)

Olympic Sports Animation

Olympic Sports Animation

Olympic Sports Animation

Sochi 2014

Project Info

Client:
Kenzan SA

Year:
2014

Summary

We were contacted by Kenzan SA for the making of a 3D animation requiring different short captures of professional athletes. To this aim, we spent several days in the Swiss mountains to perform the motion capture of the following winter disciplines: Nordic skiing, alpine skiing, freestyle skiing, snowboard, ice hockey, speed skating and bobsleigh.

The final animation was shown on a spherical 360° display at the Winter Olympic Games in Sochi 2014 at the Omega House.

Credits

Modeling, animation and rendering
Kenzan SA

Motion capture
Artanim

Light Tracking

Light Tracking

Light Tracking

Baselworld 2013

Project Info

Client:
Kenzan SA

Year:
2013

Summary

Contracted by Kenzan SA, we created an innovative system for presenting objects or products. The Light Tracking system allows to illuminate a moving object and to display graphical content related to the presented object.

Here, the goal was to illuminate a watch. A video tracking system was developed in order to follow the movements of the watch. The tracked position was used to generate the projection of the lighting and graphics around the watch.

This system was used for Omega’s press conferences at Baselworld 2013.

Credits

Concept and design
Kenzan SA

System development
Artanim