We will soon start shooting cinematic content to be used for showcasing the technology developed by the VR-Together consortium. In this post, we bring some of the production effort developed at Artanim, which is currently exploring the use of Apple’s iPhone X face tracking technology in the production pipeline of 3D animations.
The photos below show the iPhone X holding rig, and an early version of the face tracking recording tool that was developed by Artanim. The tool integrates with full body and hands motion capture technology from Vicon to allow the simultaneous recording of body, hands and face performance from multiple actors.
With the recent surge of consumer virtual reality, interest for motion capture has dramatically increased. The iPhone X and ARKit SDK from Apple integrate depth sensing and facial animation technologies, and are a good example of this trend. Apple’s effort to integrate advanced face tracking to their mobile devices may be related to the recent acquisition of PrimeSense and FaceShift. The former was involved in the development of the technology powering the first Kinect back in 2011, the latter is recognized for their face tracking technology, which is briefly showcased in the making of Star Wars: The Force Awakens trailer. These are exciting times, when advanced motion tracking technologies are becoming ubiquitous in our life.
Image from the iPhone X keynote presentation from Apple
Dreamscape Immersive, the location-based VR startup using Artanim’s VR technology, today announced the public debut of a limited engagement VR experience called Alien Zoo. Taking reservations at Westfield Century City, Los Angeles, California, the multiplayer experience will be open to the public until March 14th. Below some pictures of what’s waiting for you at Westfield…
We are proud to see our tech becomes public! Read the interview of Caecilia Charbonnier and Sylvain Chagué, who are also the co-founders and co-CTOs of Dreamscape.
VR_I was selected at the 2018 Sundance’s New Frontier Festival that took place on January 18-28 in Park City, Salt Lake City, Utah. The festival is one of the world’s premiere places to debut new independent films and highlights the best in storytelling technology. Again, the contemporary dance piece in immersive VR created in collaboration with the Swiss choreographer Gilles Jobin encountered a huge success with more than 1000 visitors testing the installation during these 9 days of showcase.
The Swiss ICT Award rewards Swiss companies and individuals from the ICT industry that have distinguished themselves through outstanding achievements during the last 24 months. Artanim was selected among the five finalists for its virtual reality platform Real Virtuality. The jury was impressed by how the technology and software – developed completely in Switzerland – will allow for entirely new forms of storytelling. Aside from the entertainment industry, the VR platform is paving the way for a wide variety of applications, including museum applications, building and city tours, telepresence systems, and medical applications (anxiety therapy, rehabilitation, neurosciences, etc.).
VR_I, a contemporary dance piece in immersive virtuality created in collaboration with the Swiss choreographer Gilles Jobin, was showcased at the Festival du Nouveau Cinéma that took place on October 4-15 in Montreal, Canada. For its world premiere, the piece was welcomed with great success and was awarded the Innovation Prize presented by Prim for the most innovative work dedicated to new platforms, as well as the FNC EXPLORE Performances/Installations People’s Choice Award presented by Viveport (HTC).
Back from Montreal, VR_I has been on tour and was showcased as a Swiss premiere at the Théâtre Forum Meyrin on October 12-15, then in Basel at HeK – House of electronics Arts on October 25-29 and at the commercial center of Meyrin on November 8-11. More dates coming in 2018!
#VR is being used to better the lives of #senior citizens by reducing #loneliness, improving their #mentalhealth and transporting them to far-flung places without needing to leave the comfort of their home
via @Forbes #VR #socialVR #virtualreality #H2020
Did any @HoloLens devs use the mrtk WorldAnchorManager & anchors in #unity3d to place objects in the world? They seem to persist somewhat, but upon load have offsets ranging from 0.1m to 0.5m. I have seen others complain about this as well, but never saw an answer/fix. #hololens