3D In Motion

3D In Motion

3D In Motion

Visual and audio experience

Project Info

Year:
2012

Summary

3D In Motion (3DIM) is a system of capture, visualization and sonification of movements in real time. This experimental setup allows to create and control 3D graphics in real time with the entire body, as well as to generate sounds from the body motion. The user’s movements are tracked by a motion capture system (Vicon, Xsens or Kinect) and instantaneously converted into sound events and graphic content, which allows you for instance to sculpt in 3D with your body. Your movements are thus transformed into an interactive instrument while immersed in a surround sound environment.

This framework is dedicated to the scene and to real time performances. It can be used for DJ nights, dance performances or other artistic projects. The interaction can be done alone or with others.

Credits

Motion capture and real time 3D visualization
Artanim

Sonification
Mintlab

Related Publications

Renaud A, Charbonnier C, Chagué S. 3DinMotion – A mocap based interface for real time visualisation and sonification of multi-user interactions, New Interfaces for Musical Expression (NIME) Conference, London, UK, June 2014.
PDF

Wrist Watch

Wrist Watch

Wrist Watch

Baselworld 2012

Project Info

Client:
Geneva University of Art and Design (HEAD)

Year:
2012

Summary

For the 2012 Baselworld exhibition, we contributed to their installation: Wrist Watch. An illuminated opening invites the visitors to slip their hand into one of four white columns. These interactive devices enable them to explore a virtual world representing four of Tissot’s most emblematic watches. They have the sensation that their wrist is immersed in a changing environment and are able to navigate the watches’ universes though various animations and 3D illustrations.

We were commissioned by the Geneva University of Art and Design (HEAD) and Trivial Mass Production to develop an innovative method to track the hand and wrist movements using a Microsoft Kinect. The world of the Tissot watch is then unveiled depending on their position and orientation. The conception of this installation was imagined by Cassandre Poirier-Simon, a master student at HEAD, with the help of Raphaël Muñoz, Baptiste Milési and Nadya Suvorova. The design of the columns is the work of Rob van Leijsen and Laure Bretagnolle. In addition to the students and faculty of the HEAD, we collaborated with Demain la Lune, Les Ateliers Modernes and 3D freelancers.

Credits

Coordination
Trivial Mass Production

Concept and design
Geneva University of Art and Design (HEAD)

Development of the motion tracking system
Artanim

Development of the 3D game engine
Demain la Lune

Development of the air nozzle system
Les Ateliers Modernes

Modeling of the virtual worlds
Freelancers – Marco Falsitta, Olivier Gros, Emilien Stragiotti