Are you interested in learning more about motion capture or simply curious to discover the magic of mocap? On May 7th and 8th 2012, we will organize a workshop at artanim in collaboration with Focal.
The goal of this two-day workshop will be to put hands on our two motion capture systems: our 24 cameras MXT40s Vicon system and our Xsens MVN motion capture suit. From system calibration to final rendering, the whole pipeline will be covered.
The first day will be dedicated to capture data. After a brief theoretical presentation on motion capture, participants will be able to try each system and assess their advantages and drawbacks.
The second day will focus on data post-processing and their integration in a 3D authoring software. This will allow the participants to get a clearer view of what is involved when using motion capture for 3D animation.
Registration to this workshop is open until April 4th on Focal’s website.
Artanim participated in the Grand Prix d’Horlogerie de Genève 2011 which rewards the finest watch creations of the year. The ceremony was held at the Grand Théâtre de Genève on Saturday 19th of November 2011. Simply the best Swiss watchmakers were present, as well as the President of the Confederation – Micheline Calmy-Rey – the Director of the United Nations in Geneva and Ambassadors.
Under the theme “Time in the cinema”, artanim created in collaboration with Move for Art a show combining dance and 3D animation, a leap into the future marked by the inevitable epic sci-fi film “Star Wars” created by George Lucas. Darth Vader, the head of the imperial army, was embodied on stage by a dancer (Manuel Vignoulle). Its 3D clone, as well as the imperial troops were projected on big screens behind him and animated by the rhythm of his motion.
Last Thursday, the students from the Digital Film Animation Program of SAE Institute Geneva came to our studio for a great workshop on motion capture.
After 5 hours of theoretical lectures, the students were able to discover our motion capture studio and get their hands on our Vicon system.
The first step was to learn how to calibrate properly the system: camera parameters adjustment, reflections, wand wave and finally setting up the origin of the system. Once this was done, they quickly dressed up and started to position the reflective markers on the actors. Care was taken not to forget one!
The next step was to calibrate the actors. A range of motion was first captured and then processed to fit a virtual skeleton to the performers. Last check: no marker is missing, reconstruction is fine, the labeling and the solve is ok… Good! Now let’s capture something!
During the afternoon, a few movements were captured and then post-processed. The students were also able to preview in real-time their animation in Motion Builder. A lot of fun but also a nice way to check how the actor performance will be transposed to a 3D character.
I'm still looking to see if it is possible to hide the "controllers not found" warnings. @oculus @unity3d #OculusQuest #vr #unity3d OVRPlugin doesn't reveal anything either. If this is not possible, it would be a great feature to have in an update. https://twitter.com/bartkevelham/status/1275045911232724993