VR-Together

VR-Together

VR-Together

Social VR experiences

Project Info

Start date:
October 2017

End date:
December 2020

Funding:
EU H2020

Coordinator:
Fundació i2CAT

Website:
http://vrtogether.eu/

Summary

VR-Together offers new ground-breaking virtual reality (VR) experiences based on social photorealistic immersive content. For this purpose, this project developed and assembled an end-to-end pipeline integrating state-of-the-art technologies and off-the-shelf components. The challenge of VR-Together was to create photorealistic truly social VR experiences in a cost effective manner. Immersive media production and delivery through innovative capture, encoding, delivery and rendering technologies. The project demonstrated the scalability of its approach for production and delivery of immersive content across 3 pilots. It introduced new methods for social VR evaluation and quantitative platform benchmarking for both live and interactive content production, thus providing production and delivery solutions with significant commercial value.

In this project, Artanim worked on content production for the 3 pilots combining VR and offline/real time motion capture and developed new tools for immersive media production. We also participated in the evaluation of the developed social VR experiences.

Partners

Fundació i2CAT (Spain)

Netherlands Organisation for Applied Scientific Research (The Netherlands)

Centrum Wiskunde & Informatica (The Netherlands)

Centre for Research & Technology Hellas (Greece)

Viaccess-Orca (France)

Entropy Studio (Spain)

Motion Spell (France)

Artanim

Related Publications

Galvan Debarba H, Montagud M, Chagué S, Lajara J, Lacosta I, Fernandez Langa S, Charbonnier C. Content Format and Quality of Experience in Virtual Reality, Multimed Tools Appl, 2022.
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Revilla A, Zamarvide S, Lacosta I, Perez F, Lajara J, Kevelham B, Juillard V, Rochat B, Drocco M, Devaud N, Barbeau O, Charbonnier C, de Lange P, Li J, Mei Y, Lawicka K, Jansen J, Reimat N, Subramanyam S, Cesar P. A Collaborative VR Murder Mystery using Photorealistic User Representations, Proc. IEEE Conf. on Virtual Reality and 3D User Interfaces (VRW 2021), IEEE, pp. 766, March 2021.
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Chatzitofis A, Saroglou L, Boutis P, Drakoulis P, Zioulis N, Subramanyam S, Kevelham B, Charbonnier C, Cesar P, Zarpalas D, Kollias S, Daras P. HUMAN4D: A Human-Centric Multimodal Dataset for Motions & Immersive Media, IEEE Access, 8:176241-176262, 2020.
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Galvan Debarba H, Chagué S, Charbonnier C. On the Plausibility of Virtual Body Animation Features in Virtual Reality, IEEE Trans Vis Comput Graph, In Press, 2020.
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De Simone F, Li J, Galvan Debarba H, El Ali A, Gunkel S, Cesar P. Watching videos together in social Virtual Reality: an experimental study on user’s QoE, Proc. 2019 IEEE Virtual Reality, IEEE Comput. Soc, March 2019.
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HoloMed

HoloMed

HoloMed

AR tools for medicine

Project Info

Start date:
September 2016

End date:
February 2018

Funding:
La Tour Hospital / Hirslanden Clinique La Colline

Coordinator:
Artanim

Summary

In medicine, augmented reality (AR) technology can offer added value over traditional education, assessment and interventional approaches. By combining our expertise in motion capture, 3D anatomical modelling and AR technology, new solutions can be proposed to improve medical treatment.

In this project, we developed an anatomical see-through tool to visualize and analyze patient’s anatomy in real time and in motion for applications in sports medicine and rehabilitation. This tool allows healthcare professionals to visualize joint kinematics, where the bones are accurately rendered as a holographic overlay on the subject (like an X-ray vision) and in real-time as the subject performs the movement.

Partners

Artanim
Development of AR solutions

La Tour Hospital – Division of Orthopedic and Trauma Surgery
Clinical tests

Hirslanden Clinique La Colline – Division of Orthopedic and Trauma Surgery
Clinical tests

Related Publications

Elias de Oliveira M, Galvan Debarba H, Lädermann A, Chagué S, Charbonnier C. A Hand-Eye Calibration Method for Augmented Reality Applied to Computer-Assisted Orthopedic Surgery, Int J Med Robot Comput Assist Surg, 15(2):e1969, 2019.
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Elias de Oliveira M, Galvan Debarba H, Lädermann A, Chagué S, Charbonnier C. Réalité augmentée en chirurgie orthopédique. Mythe ou réalité ?, Congrès de la Société Francophone d’Arthroscopie 2018, Paris, France, Revue de chirurgie orthopédique et traumatologique, 104(8):S110, November 2018.
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Galvan Debarba H, Elias de Oliveira M, Lädermann A, Chagué S, Charbonnier C. Augmented Reality Visualization of Joint Movements for Rehabilitation and Sports Medicine, 20th Symposium on Virtual and Augmented Reality (SVR), Foz Do Iguaçu, Brazil, October 2018.
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Galvan Debarba H, Elias de Oliveira M, Lädermann A, Chagué S, Charbonnier C. Augmented Reality Visualization of Joint Movements for Physical Examination and Rehabilitation, Proc. 2018 IEEE Virtual Reality, IEEE Comput. Soc, March 2018.
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Galvan Debarba H, Elias de Oliveira M, Lädermann A, Chagué S, Charbonnier C. Tracking a Consumer HMD with a Third Party Motion Capture System, Proc. 2018 IEEE Virtual Reality, IEEE Comput. Soc, March 2018.
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Elias de Oliveira M, Galvan Debarba H, Lädermann A, Chagué S, Charbonnier C. Development of a Hand-Eye Calibration Method for Augmented Reality Applied to Computer-Assisted Orthopedic Surgery, 32nd International Congress of Computer Assisted Radiology and Surgery, Heidelberg, Germany, Int J CARS, June 2018.
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Taylormatic

Taylormatic

Taylormatic

A multi-platform solution

Project Info

Start date:
December 2012

End date:
October 2014

Funding:
NoBrandSolution

Coordinator:
NoBrandSolution 

Summary

The goal of this project was to provide a multi-platform product presentation and customization solution. The Taylormatic platform allows designers and producers to present their customizable products in a virtual yet visually realistic manner to potential clients, allowing them to manufacture products as required. At the same time it provides users with the freedom to configure products to their liking, while presenting them with a visually convincing result.

As part of this project, we worked on the research and development of a Kinect-based gesture recognition solution, as well as a multi-Kinect body scanning solution. The body scanner allows for the accurate size-estimation of fully dressed customers, for products where a size recommendation needs to be made.

Taking into account the full 3D asset production pipeline from initial design to final 3D content, we furthermore designed and developed asset management plugins for Unity which allow for the management and export of 3D assets and their meta data. Based on this data, the applications we developed ranging from a full in-store virtual mirror to optimized iOS and Android solutions, can be fully customized to support a wide variety of product types and visual identities.

Partners

NoBrandSolution
Concept creation, commercialization, asset design and creation

Artanim
Body scanning solution, gesture recognition, application development and asset management