R&D

News and updates related to this topic.

Create an Embodied Physics Controller in Minutes

Create an Embodied Physics Controller in Minutes

RESEARCH · CHARACTER ANIMATION In a previous post, we asked how we move, and why a movement controller that matches our expectations is so hard to build. Since then, we at Artanim have focused on a more practical question: can physics-based characters be fast to...

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Important Milestone for MoRehab XR

RESEARCH · REHABILITATION We are excited to share an important milestone for MoRehab XR: we have just completed the feasibility study with 15 patients. MoRehab XR is a project developed by Artanim in collaboration with...

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What If Distance Didn’t Feel Like Distance Anymore?

What If Distance Didn’t Feel Like Distance Anymore?

RESEARCH · SOCIAL XR Imagine collaborating with someone on the other side of the world and feeling as if they were standing right next to you — sharing the same space, interacting with the same objects, communicating naturally. This is the vision behind PRESENCE, a...

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How Do We Move?

How Do We Move?

RESEARCH · VIRTUAL CHARACTERS We rarely think about how we move. We just do it. However, creating a movement controller that matches our expectations is far more challenging than we would imagine (see Physics-based character animation and human motor control). Any...

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A New Era for Location-Based VR

A New Era for Location-Based VR

PRESS RELEASE · MARCH 2025 Dreamscape Announces Breakthrough VR Tech Upgrade Enabled by Vicon’s Markerless Motion Tracking System. New location-based VR technology to launch at Dreamscape’s Geneva flagship store in partnership with Swiss research partner, Artanim....

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A New Era for Motion Capture at SIGGRAPH 2023

A New Era for Motion Capture at SIGGRAPH 2023

PRESS RELEASE · AUGUST 2023 Vicon debuts its markerless motion capture technology in collaboration with Artanim, the research arm of Dreamscape, the leading VR company, at SIGGRAPH 2023. Vicon today marks a new era of innovation in the field of motion capture,...

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Creating Varied Virtual Populations

Creating Varied Virtual Populations

RESEARCH · SYNTHETIC DATA Virtual avatars play a key role in many of our activities. They embody the actors in our productions, serve as reliable subjects in our machine learning efforts, or are the virtual bodies we inhabit when going on an adventure in one of our...

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