Johannes Badrutt

Johannes Badrutt

Johannes Badrutt

An AR experience bringing St. Moritz pioneer Johannes Badrutt back to life.

Project Info

Client

Apelab

Year

2019

Summary

In 1864, hotelier Johannes Badrutt helped establish St. Moritz as a winter tourism destination, encouraging visitors to experience the Engadin during the colder months. Over time, activities such as skiing, skating and curling contributed to the resort’s development as a major center for winter sports.

This augmented reality experience brings Johannes Badrutt back to life as a virtual character who shares his story and introduces visitors to the history of St. Moritz and its alpine heritage.

For this project, Artanim performed the full-performance capture of Johannes Badrutt, including body and facial capture, and created the animation of the virtual character.

Credits

Script, 3D modeling and AR application development
Apelab

Full-performance capture and character animation
Artanim

Magic Window

Magic Window

Magic Window

An AR choreographic piece integrating virtual dancers into the Aula des Cèdres.

Project Info

Client

Cie Gilles Jobin

Year

2019

Summary

Magic Window is an augmented reality choreographic piece created for the renovation of the Aula des Cèdres in Lausanne, Switzerland.

Using a mobile phone or tablet, visitors see the Aula des Cèdres in real time while virtual dancers appear within the space and unfold throughout the site.

For this piece, Artanim created 3D bodies of the dancers using body scanning technology and performed the motion capture and animation of the virtual dancers.

Credits

Choreography and AR application
Cie Gilles Jobin

Dancers
Susana Panadés Diaz, Diya Naidu, Maelle Deral, Gilles Jobin, Tidiani N’Diaye

Motion capture, 3D scanning and animation
Artanim

VR_I

VR_I

VR_I

A multi-user immersive VR dance piece exploring scale, presence and perception.

Project Info

Producer

Cie Gilles Jobin

Year

2017

Summary

VR_I is a multi-user immersive VR dance piece by choreographer Gilles Jobin, developed in collaboration with Artanim. The work explores new territories for contemporary dance by questioning scale, spatial perception and the relationship between physical and virtual presence.

Five participants enter the experience together and move freely through a series of virtual environments. Each person is represented by a full-body avatar that reproduces their movements in real time, allowing them to see, interact and communicate with the other participants.

Virtual dancers appear throughout the experience, changing scale from miniature figures to giants and transforming the participants’ perception of space. Through these shifts in perspective, VR_I creates a social and contemplative encounter between dance, embodiment and immersive technology.

VR_I was selected for the 2018 Sundance Film Festival and received the Grand Prix Innovation and the Public Award for Best Performance at the 49th Festival du nouveau cinéma de Montréal. The work toured internationally between 2017 and 2020.

Learn more about the immersive technology behind the experience.

Credits

A project by
Cie Gilles Jobin and Artanim

Production
Cie Gilles Jobin

Choreography
Gilles Jobin

3D scanning and motion capture
Artanim

VR platform and immersive technology
Artanim

Awards and Recognition

Téo & Léonie: Le Collier Magique

Téo & Léonie: Le Collier Magique

Téo & Léonie: Le Collier Magique

An AR application bringing Leonardo da Vinci’s inventions to life in 3D.

Project Info

Client

Kenzan SA

Year

2015

Summary

Le Collier Magique is the first volume of Les Voyages Fantastiques de Téo & Léonie, an educational adventure series that introduces young readers to historical figures, places and inventions through storytelling.

Artanim developed the mobile augmented reality application accompanying the first volume. By interacting with the book, readers can discover additional educational content and bring a selection of Leonardo da Vinci’s inventions to life as 3D objects.

The experience extends the story beyond the printed page, combining reading, 3D visualization and augmented reality. The adventure is also available as an audiobook narrated by Benoît Allemane.

Credits

Artistic direction, illustration and 3D graphics
Kenzan SA

Application development
Artanim

Voice
Benoît Allemane