by artanim | Jul 16, 2025
Project Info
Producers
Dreamscape Immersive & Artanim
Year
2025
Summary
Debug Mode is a free-flying multiplayer VR experience that throws participants into a series of corrupted virtual worlds overrun by digital bugs. Players launch through rifts at full speed, cross asteroid fields and post-apocalyptic environments, and work together while aiming for the highest score.
The experience combines fast-paced gameplay, storytelling and humor, creating a playful adventure built around exploration, cooperation and action.
Debug Mode was created in collaboration with Dreamscape Immersive using Artanim’s Real Virtuality platform.
Debug Mode was presented at the Dreamscape center in Geneva from May 17 to December 28, 2025.
Credits
Production, project direction, script, 3D content creation, gameplay and VR platform
Dreamscape Immersive and Artanim
Music
Alain Renaud
Voice actor
Adrien Buensod
by artanim | Jan 18, 2024
Project Info
Client
Fondation de l’Espace Ballon
Year
2023
Summary
Ultramagic – Balloon Simulator is a VR flight simulator that lets visitors and experienced pilots take control of a hot-air balloon and fly over a detailed 3D reconstruction of the Pays-d’Enhaut landscape.
Participants step into a one-person basket, put on a VR headset and take off from Château-d’Œx. Using the burner and parachute valve, they control an accurately simulated balloon affected by realistic local winds while navigating the valley, avoiding obstacles and attempting a safe landing.
The simulator is designed both for first-time users and experienced pilots. Gamified flight modes challenge participants to navigate accurately, manage fuel consumption and improve their score. Up to three pilots can fly simultaneously and communicate with one another during the experience.
Ultramagic – Balloon Simulator has been permanently installed at Espace Ballon in Château-d’Œx since January 2024.
Learn more and book a flight.
Credits
Project direction
Frédéric Daenzer, Christophe Moinat – Fondation de l’Espace Ballon
VR platform, experience backend, user check-in, 3D content creation, gameplay and R&D
Artanim
3D landscape acquisition
Uzufly
Balloon flight simulation
Haute École d’Ingénierie et d’Architecture de Fribourg (HEIA-FR)
Ticketing and cloud API
Cashflow, Webforge
Sound environment
Alain Renaud
Haptic devices
Raphaël Anderegg
by artanim | Nov 30, 2015
Project Info
Client
Ville de Genève
Year
2015
Summary
The Giants of Kem Kem is a serious game developed for the exhibition Faites comme chez nous: Les géants de Kem Kem at the Natural History Museum of Geneva.
The experience invites visitors aged 12 to 15 to take part in a virtual paleontological expedition in Morocco, where they search for unique dinosaur species and discover the different stages of a paleontologist’s work.
Through an interactive digital scenario, participants explore the process from field excavation to fossil analysis, gaining insight into both scientific research and the prehistoric fauna of the Kem Kem region.
by artanim | May 29, 2014
Project Info
Client
Benjamin Bossart
Year
2014
Summary
UIF is an action game developed on CryEngine by independent Swiss developer Benjamin Bossart.
For the project, Artanim captured a range of combat performances, including fighting techniques, shooting sequences and other action movements. The recorded motion was then integrated into the gameplay to animate the game characters.
Credits
Director
Benjamin Bossart
Performers
David, Max
Motion capture and animation
Artanim