3D In Motion

3D In Motion

3D In Motion

A real-time performance framework transforming body movement into 3D visuals and sound.

Project Info

Year

2012

Summary

3D In Motion (3DIM) is an interactive framework for capturing, visualizing and sonifying human movement in real time. It turns the body into an expressive interface for creating and controlling 3D graphics and sound.

Movements are tracked using motion capture systems such as Vicon, Xsens or Kinect and instantly translated into visual and sonic events. Participants can use their entire body to manipulate virtual content, generate sound and even sculpt forms in 3D while immersed in a spatial audio environment.

3DIM is designed for live and real-time performance, including dance, music events and experimental artistic projects. The interaction can involve a single performer or multiple participants sharing the same interactive environment.

Credits

Motion capture and real-time 3D visualization
Artanim

Sonification
Mintlab

Related Publications

Renaud A, Charbonnier C, Chagué S. 3DinMotion – A mocap based interface for real time visualisation and sonification of multi-user interactions, New Interfaces for Musical Expression (NIME) Conf, London, UK, 495-496, June 2014.
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Wrist Watch

Wrist Watch

Wrist Watch

An interactive installation exploring Tissot watches through hand tracking and 3D visuals.

Project Info

Client

Geneva University of Art and Design (HEAD)

Year

2012

Summary

Wrist Watch is an interactive installation created for Baselworld 2012, inviting visitors to place their hand inside one of four illuminated columns and explore virtual worlds inspired by four emblematic Tissot watches.

As visitors move and rotate their wrist, animated 3D environments unfold around it, creating the sensation that the hand is immersed directly within each watch universe.

Artanim was commissioned by HEAD – Genève and Trivial Mass Production to develop the hand and wrist tracking system using Microsoft Kinect. The tracked position and orientation of the wrist were used to control the interactive 3D content in real time.

The concept was developed by Cassandre Poirier-Simon with Raphaël Muñoz, Baptiste Milési and Nadya Suvorova, while Rob van Leijsen and Laure Bretagnolle designed the physical installation.

Credits

Coordination
Trivial Mass Production

Concept and design
Geneva University of Art and Design (HEAD)

Motion tracking system development
Artanim

3D game engine development
Demain la Lune

Air nozzle system development
Les Ateliers Modernes

3D modeling of the virtual worlds
Marco Falsitta, Olivier Gros, Emilien Stragiotti – Freelancers