XR

News and updates related to this topic.

Create an embodied physics controller in minutes

Create an embodied physics controller in minutes

In a previous post, we asked how we move, and why a movement controller that matches our expectations is so hard to build. Since then, we at Artanim have focused on a more practical question: can physics-based characters be fast to produce and easy to share? We...

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Important milestone for MoRehab XR

We are excited to share an important milestone for MoRehab XR: we have just completed the feasibility study with 15 patients. MoRehab XR is a project developed by Artanim in collaboration with Hôpital de La Tour, exploring...

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Two years on, and it’s still flying

Our Ultramagic balloon flight simulator has been permanently installed at Espace Ballon in Château-d’Œx since January 2024, and one thing makes us especially proud: it continues to run in self-service mode, without constant...

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What if distance didn’t feel like distance anymore?

What if distance didn’t feel like distance anymore?

Imagine collaborating with someone on the other side of the world and feeling as if they were standing right next to you — sharing the same space, interacting with the same objects, communicating naturally. This is the vision behind PRESENCE, a European research...

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How do we move?

How do we move?

We rarely think about how we move. We just do it. However, creating a movement controller that matches our expectations is far more challenging than we would imagine (see Physics-based character animation and human motor control). Any roboticist will tell you. At...

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A New Era For Location-Based VR

A New Era For Location-Based VR

Dreamscape Announces Breakthrough VR Tech Upgrade Enabled by Vicon’s Markerless Motion Tracking System New location-based VR technology to launch at Dreamscape’s Geneva flagship store in partnership with Swiss research partner, Artanim GENEVA – 28th of March 2025 –...

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