Presence

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Create an Embodied Physics Controller in Minutes

Create an Embodied Physics Controller in Minutes

RESEARCH · CHARACTER ANIMATION In a previous post, we asked how we move, and why a movement controller that matches our expectations is so hard to build. Since then, we at Artanim have focused on a more practical question: can physics-based characters be fast to...

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What If Distance Didn’t Feel Like Distance Anymore?

What If Distance Didn’t Feel Like Distance Anymore?

RESEARCH · SOCIAL XR Imagine collaborating with someone on the other side of the world and feeling as if they were standing right next to you — sharing the same space, interacting with the same objects, communicating naturally. This is the vision behind PRESENCE, a...

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How Do We Move?

How Do We Move?

RESEARCH · VIRTUAL CHARACTERS We rarely think about how we move. We just do it. However, creating a movement controller that matches our expectations is far more challenging than we would imagine (see Physics-based character animation and human motor control). Any...

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