Presence

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Create an embodied physics controller in minutes

Create an embodied physics controller in minutes

In a previous post, we asked how we move, and why a movement controller that matches our expectations is so hard to build. Since then, we at Artanim have focused on a more practical question: can physics-based characters be fast to produce and easy to share? We...

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What if distance didn’t feel like distance anymore?

What if distance didn’t feel like distance anymore?

Imagine collaborating with someone on the other side of the world and feeling as if they were standing right next to you — sharing the same space, interacting with the same objects, communicating naturally. This is the vision behind PRESENCE, a European research...

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How do we move?

How do we move?

We rarely think about how we move. We just do it. However, creating a movement controller that matches our expectations is far more challenging than we would imagine (see Physics-based character animation and human motor control). Any roboticist will tell you. At...

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