R&D

News and updates related to this topic.

Building your own 3D scanner out of off-the-shelf parts

Building your own 3D scanner out of off-the-shelf parts

So you have an animation and simulation project, and want to scan people to get their high-resolution 3D meshes. At that point you have wide variety of different options based on different capture technologies, big bulky machines, hand-held devices and scanners that...

read more

Full body virtual reality with Oculus Rift and Xsens

Yesterday, we tested with Tobias Baumann, game designer and freelancer, the Oculus Rift with our Xsens MVN in Unity 3D. The goal was to virtually hit columns of cubes and balloons. Some simple applications to start with, but resulting in a...

read more

Mocap in the dark

Last week we tested the motion capture protocol for the research project Motion and unconsciousness. The setup is uncommon: subjects are asked to execute movements in the dark while still being able to see the other...

read more
Mocap and fluoroscopy for Shoulder3D project

Mocap and fluoroscopy for Shoulder3D project

In the context of our project Shoulder3D, we spent a day in radiology to acquire specific data required for the validation of our research methodology. The objective of the project is to develop a new kinematic model to reliably evaluate the three-dimensional motion...

read more

Motion capture of a knight in armor

The Institute of Movement Science and Sport Medicine of the University of Geneva and the Willy Taillard Laboratory of Kinesiology of the University Hospital of Geneva contacted us for an unusual motion capture session. Daniel Jaquet, a PhD...

read more