About Us

 

Artanim was founded in 2011 by three motion capture specialists: Caecilia Charbonnier, Clementine Lo and Sylvain Chagué.

Artanim is a non-profit foundation dedicated to the development and promotion of motion capture. This technology allows recording the movements of a real actor in order to apply them to a virtual character. It can be used in numerous projects and industries. In particular, the foundation conducts three types of activities linked to motion capture:

R&D

Studying and understanding human motion are essential for many research areas. Since the possibilities offered by motion capture have not been fully explored yet, one of Artanim’s goals is to contribute to the development of new solutions and applications using this technology.

Production

Unfortunately small production companies have limited access to motion capture. As one of the largest motion capture centers in Switzerland, Artanim hopes to make this technology more accessible and encourage its use in various audiovisual content. The foundation also developes cultural events where motion capture can be used to create new expression and interaction modes.

Education

Education is an important activity of the foundation. By getting to know motion capture and discovering its possibilities, professionals and students may better contribute to its development.

Team

Caecilia Charbonnier

Caecilia Charbonnier

Founder, President, Research Director

Caecilia has a PhD in Computer Science and a vast experience in R&D. Check with her for any research inquiries.

Clémentine Lo

Clémentine Lo

Founder, Vice-president, Creative Director

As a CG artist with experience working in various industries, Clementine can provide you with creative solutions for your project.

Sylvain Chagué

Sylvain Chagué

Founder, Technology Director

With his engineering background in Computer Graphics, Sylvain will know how to clear your ideas in terms of technology.

Noémi Elster

Noémi Elster

Lawyer, Treasurer

Thanks to her professional background, Noémi supplies a strong support at the legal and administrative levels.

Olivier Barbeau

Olivier Barbeau

Creative Director

Olivier has 25 years of experience in Computer Animation. He works as a Creative Director on VR productions.

Henrique Galvan Debarba

Henrique Galvan Debarba

Senior Researcher

Henrique has a specialization in Computer Graphics. He develops interactive real time VR / AR applications.

Michelle Drocco

Michelle Drocco

3D Artist

As a generalist artist, Michelle is experienced in the delivery of visual content for real time rendering engines.

Marcelo Elias de Oliveira

Marcelo Elias de Oliveira

Senior Researcher

Marcelo has a solid background in Biomedical Engineering. He works on innovative medical applications.

Valérie Juillard

Valérie Juillard

3D Animator

Valérie is a 3D animator with experience in motion capture. She creates animations for innovative and creative projects.

Bart Kevelham

Bart Kevelham

Senior R&D Engineer

Bart has a strong experience in Computer Graphics and R&D. He works on the R&D of interactive multi-media solutions.

Michaël Martin

Michaël Martin

Game Developer

Michaël is a VR / AR / XR specialist and an award winning game designer. He develops the gameplay of immersive VR experiences.

Brian Rochat

Brian Rochat

3D Artist

Brian is an Indie Game Designer, Level Designer and 3D Artist. He works on VR productions.

Yves Schmid Dornbierer

Yves Schmid Dornbierer

Real Time 3D Programmer

Yves is engineer specialized in real time computing and 3D graphics. He works on the R&D of real time applications.

Tristan Siodlak

Tristan Siodlak

3D Artist

Tristan specializes in 3D modeling and virtual reality. He creates visual content for immersive and interactive applications.

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