About
A multidisciplinary motion capture center combining research and production.
Who We Are
Founded in Geneva in 2011, Artanim is a non-profit foundation built around motion capture and the study of human movement.
Our multidisciplinary team brings together research, engineering and creative production to develop technologies, applications and experiences across medical and immersive fields.
Research & Production
Research
Our R&D explores how motion capture and related technologies can support medicine, rehabilitation, human movement analysis and immersive interaction, including avatars and virtual humans.
Production
Our production work spans full-performance motion capture and animation for film and games, as well as immersive experiences for live performance, museums and interactive installations.
From Research to Application
Artanim has a long track record of translating research into real-world applications. Its Real Virtuality technology led to the creation of Dreamscape Immersive, bringing Artanim’s multi-user immersive platform to location-based entertainment on an international scale.
The platform was later extended to experiential learning through Dreamscape Learn, while Artanim continues to develop new applications across research and production.
Team

Caecilia Charbonnier
Founder, President, Research & Managing Director
Caecilia combines a background in computer science, motion capture and biomechanics with extensive hands-on experience in research and production.

Clémentine Lo
Founder, Vice-President
Clémentine is a CG artist with experience across multiple industries and currently serves as Head of Effects Animation at Walt Disney Animation Studios.

Sylvain Chagué
Founder, Technology Director
Sylvain is an engineer specializing in image processing, computer graphics and motion capture, with extensive experience in multidisciplinary R&D projects.

Jérôme Chincarini
Finance & Controlling Expert, Treasurer
Jérôme supports Artanim’s financial and administrative activities, drawing on his expertise in finance and controlling.

Marlène Arévalo
Senior Project Manager
Marlène brings 20 years of experience in digital media and works as a senior project manager on 3D productions.

Michelle Drocco
3D Artist
Michelle is a generalist CG artist experienced in creating visual content for real-time rendering engines.

Valérie Juillard
3D Animator
Valérie is a 3D animator with experience in motion capture, creating animations for innovative and creative projects.

Bart Kevelham
Lead R&D Engineer
Bart combines a strong background in computer graphics and research with the development of interactive multimedia solutions.

Joan Llobera
Senior Researcher
Joan is a VR engineer and researcher working at the intersection of immersive virtual reality, cognitive science and behavioral science.

Matteo Mancuso
Researcher
Matteo is a biological engineer with experience in motion capture, working on clinical virtual reality solutions for rehabilitation.

Pierre Nagorny
Researcher
Pierre is an engineer specializing in machine learning and computer vision, working on ML-based tracking and animation techniques.

Yves Schmid Dornbierer
Real Time 3D Programmer
Yves specializes in real-time computing and 3D graphics, developing real-time applications as part of Artanim’s R&D activities.


