Artanim was founded in 2011 by three motion capture specialists: Caecilia Charbonnier, Clementine Lo and Sylvain Chagué.
Artanim is a non-profit foundation dedicated to the development and promotion of motion capture. This technology allows recording the movements of a real actor in order to apply them to a virtual character. It can be used in numerous projects and industries. In particular, the foundation conducts three types of activities linked to motion capture:
Studying and understanding human motion are essential for many research areas. Since the possibilities offered by motion capture have not been fully explored yet, one of Artanim’s goals is to contribute to the development of new solutions and applications using this technology.
Unfortunately small production companies have limited access to motion capture. As one of the largest motion capture centers in Switzerland, Artanim hopes to make this technology more accessible and encourage its use in various audiovisual content. The foundation also developes cultural events where motion capture can be used to create new expression and interaction modes.
Education is an important activity of the foundation. By getting to know motion capture and discovering its possibilities, professionals and students may better contribute to its development.
Founder, President, Research Director
Caecilia has a PhD in Computer Science and a vast experience in R&D. Check with her for any research inquiries.
Founder, Vice-president, Creative Director
As a CG artist with experience working in various industries, Clementine can provide you with creative solutions for your project.
Founder, Technology Director
With his engineering background in Computer Graphics, Sylvain will know how to clear your ideas in terms of technology.
Thanks to her professional background, Noémi supplies a strong support at the legal and administrative levels.
Olivier has 25 years of experience in Computer Animation. He works as a Creative Director on VR productions.
Henrique Galvan Debarba
Henrique has a specialization in Computer Graphics. He develops interactive real time VR / AR applications.
As a generalist artist, Michelle is experienced in the delivery of visual content for real time rendering engines.
Marcelo Elias de Oliveira
Marcelo has a solid background in Biomedical Engineering. He works on innovative medical applications.
Valérie is a 3D animator with experience in motion capture. She creates animations for innovative and creative projects.
Senior R&D Engineer
Bart has a strong experience in Computer Graphics and R&D. He works on the R&D of interactive multi-media solutions.
Michaël is a VR / AR / XR specialist and an award winning game designer. He develops the gameplay of immersive VR experiences.
Brian is an Indie Game Designer, Level Designer and 3D Artist.
Yves Schmid Dornbierer
Real Time 3D Programmer
Yves is engineer specialized in real time computing and 3D graphics. He works on the R&D of real time applications.
Tristan specializes in 3D modeling and virtual reality. He creates visual content for immersive and interactive applications.