About

A multidisciplinary motion capture center combining research and production.

Who We Are

Founded in Geneva in 2011, Artanim is a non-profit foundation built around motion capture and the study of human movement.

Our multidisciplinary team brings together research, engineering and creative production to develop technologies, applications and experiences across medical and immersive fields.

Research & Production

Research

Our R&D explores how motion capture and related technologies can support medicine, rehabilitation, human movement analysis and immersive interaction, including avatars and virtual humans.

Production

Our production work spans full-performance motion capture and animation for film and games, as well as immersive experiences for live performance, museums and interactive installations.

From Research to Application

Artanim has a long track record of translating research into real-world applications. Its Real Virtuality technology led to the creation of Dreamscape Immersive, bringing Artanim’s multi-user immersive platform to location-based entertainment on an international scale.

The platform was later extended to experiential learning through Dreamscape Learn, while Artanim continues to develop new applications across research and production.

Team

Caecilia Charbonnier

Caecilia Charbonnier

Founder, President, Research & Managing Director

Caecilia combines a background in computer science, motion capture and biomechanics with extensive hands-on experience in research and production.

Clémentine Lo

Clémentine Lo

Founder, Vice-President

Clémentine is a CG artist with experience across multiple industries and currently serves as Head of Effects Animation at Walt Disney Animation Studios.

Sylvain Chagué

Sylvain Chagué

Founder, Technology Director

Sylvain is an engineer specializing in image processing, computer graphics and motion capture, with extensive experience in multidisciplinary R&D projects.

Jérôme Chincarini

Jérôme Chincarini

Finance & Controlling Expert, Treasurer

Jérôme supports Artanim’s financial and administrative activities, drawing on his expertise in finance and controlling.

Marlène Arévalo

Marlène Arévalo

Senior Project Manager

Marlène brings 20 years of experience in digital media and works as a senior project manager on 3D productions.

Michelle Drocco

Michelle Drocco

3D Artist

Michelle is a generalist CG artist experienced in creating visual content for real-time rendering engines.

Valérie Juillard

Valérie Juillard

3D Animator

Valérie is a 3D animator with experience in motion capture, creating animations for innovative and creative projects.

Bart Kevelham

Bart Kevelham

Lead R&D Engineer

Bart combines a strong background in computer graphics and research with the development of interactive multimedia solutions.

Joan Llobera

Joan Llobera

Senior Researcher

Joan is a VR engineer and researcher working at the intersection of immersive virtual reality, cognitive science and behavioral science.

Matteo Mancuso

Matteo Mancuso

Researcher

Matteo is a biological engineer with experience in motion capture, working on clinical virtual reality solutions for rehabilitation.

Pierre Nagorny

Pierre Nagorny

Researcher

Pierre is an engineer specializing in machine learning and computer vision, working on ML-based tracking and animation techniques.

Yves Schmid Dornbierer

Yves Schmid Dornbierer

Real Time 3D Programmer

Yves specializes in real-time computing and 3D graphics, developing real-time applications as part of Artanim’s R&D activities.

Partners

Artanim collaborates with academic, clinical, technology and industry partners across research and production.

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