Artanim has just moved its offices in Meyrin located only minutes away from the city center and with easy access to the highway, the train station and the International Airport of Geneva. Artanim is now housed within a facility of 273 m2 with a capture stage twice bigger than before. The facility includes offices and a conference room, a sound/post-production studio and a wardrobe/make-up room with shower.
On December 15th, we inaugurated our new offices with our friends, colleagues and partners. For the occasion, we organized a real time dance performance using our Xsens suit in collaboration with the Cie Gilles Jobin (dancer: Susana Panadés Diaz).
Last week, we were invited at the Winter Enrichment Program (WEP) 2014, a three weeks of compelling educational, cultural and recreational events organized by the King Abdullah University of Science and Technology (KAUST) in Jeddah (Saudi Arabia). There, we did a 3 half day workshop on Motion Capture and 3D animation for the students of KAUST. Participants had the chance to test our Xsens MVN system and to follow a course on the challenges related to Mocap and 3D character modeling/animation through case studies and practical examples. According to students feedback, they really enjoyed the workshop!
Also, we participated to the Science Fun Fair, an opportunity for the community and schools from Saudi Arabia to come and learn about the science at KAUST. At this occasion, we did motion capture demos and showed several videos about our latest projects.
Yesterday, we tested with Tobias Baumann, game designer and freelancer, the Oculus Rift with our Xsens MVN in Unity 3D. The goal was to virtually hit columns of cubes and balloons. Some simple applications to start with, but resulting in a nice full-body immersive VR experience. The first tests were convincing. We will definitely continue working on this topic with Tobias. Stay tuned!
Sochi 2014 – the next Winter Olympic Games – is coming soon… For us, it was the opportunity to motion capture several winter sports! Indeed, we were contacted by Kenzan Technologies for the making of a 3D animation requiring different short captures of professional athletes. We spent a weekend in Zermatt to acquire the necessary data. The weather conditions were not on our side, -15° at the top, snow falls, zero visibility, not really the best conditions to go skiing with our Xsens system and a computer on the slopes! After experiencing a lot of issues, especially because of the cold, we were finally able to obtain good animation data during the weekend. We captured four athletes in the following disciplines: Nordic skiing, alpine skiing, freestyle skiing and snowboard.
Back in Geneva, we captured three additional people to complete our sample of winter sports: ice hockey, speed skating and bobsleigh. Now you are wondering… Is there a bobsleigh slope in Geneva? Well of course, there isn’t! But with some tricks, a good carpenter and a little practice, it is possible to produce the illusion… Note that for this last capture, it was not necessary to have a professional athlete!
Are you interested in learning more about motion capture or simply curious to discover the magic of mocap? On May 7th and 8th 2012, we will organize a workshop at artanim in collaboration with Focal.
The goal of this two-day workshop will be to put hands on our two motion capture systems: our 24 cameras MXT40s Vicon system and our Xsens MVN motion capture suit. From system calibration to final rendering, the whole pipeline will be covered.
The first day will be dedicated to capture data. After a brief theoretical presentation on motion capture, participants will be able to try each system and assess their advantages and drawbacks.
The second day will focus on data post-processing and their integration in a 3D authoring software. This will allow the participants to get a clearer view of what is involved when using motion capture for 3D animation.
Registration to this workshop is open until April 4th on Focal’s website.
Say @unity3d, is there anything on your roadmap related to improved skinning? The available skinning is seriously outdated, and user-driven attempts like https://github.com/ConstantineRudenko/DQ-skinning-for-Unity have to jump through hoops that make it a no go for many. Love to see some progress there. #unity3d